public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.GunFireHit); return(msg); }
public ChangeObjectOwnershipMessage(P2PMessage msg) { objectId = msg.ReadUShort(); ownerId = msg.ReadByte(); linVelocity = msg.ReadVector3(); angVelocity = msg.ReadVector3(); }
internal SteamTransportConnection(ulong id, P2PMessage initialMessage) { ConnectedTo = id; SendMessage(initialMessage, MessageSendType.Reliable); MelonModLogger.Log($"Steam: Sent initial message to {id}"); }
public void SendMessage(P2PMessage msg, MessageSendType sendType) { SteamTransportLayer.messageSendCmds.Enqueue(new SteamTransportLayer.MessageSendCmd() { msg = msg, sendType = sendType, id = ConnectedTo }); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.SetLocalSmallId); msg.WriteByte(smallId); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); //msg.WriteByte(); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.PlayerName); msg.WriteUnicodeString(name); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.SceneTransition); msg.WriteUnicodeString(sceneName); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.SetPartyId); msg.WriteUnicodeString(partyId); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.IdRequest); msg.WriteUnicodeString(namePath); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.GunFire); msg.WriteVector3(fireOrigin); msg.WriteVector3(fireDirection); msg.WriteFloat(bulletDamage); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.IdAllocation); msg.WriteUnicodeString(namePath); msg.WriteUShort(allocatedId); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.Join); msg.WriteByte(playerId); msg.WriteUlong(steamId.Value); msg.WriteUnicodeString(name); return(msg); }
public GunFireMessage(P2PMessage msg) { handedness = msg.ReadByte(); firepointPos = msg.ReadVector3(); firepointRotation = msg.ReadQuaternion(); ammoDamage = msg.ReadFloat(); projectileMass = msg.ReadFloat(); exitVelocity = msg.ReadFloat(); muzzleVelocity = msg.ReadFloat(); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.EnemyRigTransform); msg.WriteByte(poolChildIdx); msg.WriteByte((byte)enemyType); msg.WriteVector3(posMain); msg.WriteVector3(posRoot); msg.WriteCompressedVector3(posLHip, posRoot); msg.WriteCompressedVector3(posRHip, posRoot); msg.WriteCompressedVector3(posLKnee, posRoot); msg.WriteCompressedVector3(posRKnee, posRoot); msg.WriteCompressedVector3(posLAnkle, posRoot); msg.WriteCompressedVector3(posRAnkle, posRoot); msg.WriteCompressedVector3(posSpine1, posRoot); msg.WriteCompressedVector3(posSpine2, posRoot); msg.WriteCompressedVector3(posSpineTop, posRoot); msg.WriteCompressedVector3(posLClavicle, posRoot); msg.WriteCompressedVector3(posRClavicle, posRoot); msg.WriteCompressedVector3(posNeck, posRoot); msg.WriteCompressedVector3(posLShoulder, posRoot); msg.WriteCompressedVector3(posRShoulder, posRoot); msg.WriteCompressedVector3(posLElbow, posRoot); msg.WriteCompressedVector3(posRElbow, posRoot); msg.WriteCompressedVector3(posLWrist, posRoot); msg.WriteCompressedVector3(posRWrist, posRoot); msg.WriteSmallerCompressedQuaternion(rotMain); msg.WriteSmallerCompressedQuaternion(rotRoot); msg.WriteSmallerCompressedQuaternion(rotLHip); msg.WriteSmallerCompressedQuaternion(rotRHip); msg.WriteSmallerCompressedQuaternion(rotLKnee); msg.WriteSmallerCompressedQuaternion(rotRKnee); msg.WriteSmallerCompressedQuaternion(rotLAnkle); msg.WriteSmallerCompressedQuaternion(rotRAnkle); msg.WriteSmallerCompressedQuaternion(rotSpine1); msg.WriteSmallerCompressedQuaternion(rotSpine2); msg.WriteSmallerCompressedQuaternion(rotSpineTop); msg.WriteSmallerCompressedQuaternion(rotLClavicle); msg.WriteSmallerCompressedQuaternion(rotRClavicle); msg.WriteSmallerCompressedQuaternion(rotNeck); msg.WriteSmallerCompressedQuaternion(rotLShoulder); msg.WriteSmallerCompressedQuaternion(rotRShoulder); msg.WriteSmallerCompressedQuaternion(rotLElbow); msg.WriteSmallerCompressedQuaternion(rotRElbow); msg.WriteSmallerCompressedQuaternion(rotLWrist); msg.WriteSmallerCompressedQuaternion(rotRWrist); return(msg); }
public HandGunChangeMessage(P2PMessage msg, bool forOtherPlayer = false) { isForOtherPlayer = forOtherPlayer; if (isForOtherPlayer) { playerId = msg.ReadByte(); } destroy = Convert.ToBoolean(msg.ReadByte()); type = (GunType)msg.ReadByte(); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.ObjectSync); msg.WriteUShort(id); msg.WriteVector3(position); msg.WriteCompressedQuaternion(rotation); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.ChangeObjectOwnership); msg.WriteUShort(objectId); msg.WriteByte(ownerId); msg.WriteVector3(linVelocity); msg.WriteVector3(angVelocity); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.GunFire); msg.WriteByte(handedness); msg.WriteVector3(firepointPos); msg.WriteQuaternion(firepointRotation); msg.WriteFloat(ammoDamage); msg.WriteFloat(projectileMass); msg.WriteFloat(exitVelocity); msg.WriteFloat(muzzleVelocity); return(msg); }
public EnemyRigTransformMessage(P2PMessage msg) { poolChildIdx = msg.ReadByte(); enemyType = (EnemyType)msg.ReadByte(); posMain = msg.ReadVector3(); posRoot = msg.ReadVector3(); posLHip = msg.ReadCompressedVector3(posRoot); posRHip = msg.ReadCompressedVector3(posRoot); posLKnee = msg.ReadCompressedVector3(posRoot); posRKnee = msg.ReadCompressedVector3(posRoot); posLAnkle = msg.ReadCompressedVector3(posRoot); posRAnkle = msg.ReadCompressedVector3(posRoot); posSpine1 = msg.ReadCompressedVector3(posRoot); posSpine2 = msg.ReadCompressedVector3(posRoot); posSpineTop = msg.ReadCompressedVector3(posRoot); posLClavicle = msg.ReadCompressedVector3(posRoot); posRClavicle = msg.ReadCompressedVector3(posRoot); posNeck = msg.ReadCompressedVector3(posRoot); posLShoulder = msg.ReadCompressedVector3(posRoot); posRShoulder = msg.ReadCompressedVector3(posRoot); posLElbow = msg.ReadCompressedVector3(posRoot); posRElbow = msg.ReadCompressedVector3(posRoot); posLWrist = msg.ReadCompressedVector3(posRoot); posRWrist = msg.ReadCompressedVector3(posRoot); rotMain = msg.ReadSmallerCompressedQuaternion(); rotRoot = msg.ReadSmallerCompressedQuaternion(); rotLHip = msg.ReadSmallerCompressedQuaternion(); rotRHip = msg.ReadSmallerCompressedQuaternion(); rotLKnee = msg.ReadSmallerCompressedQuaternion(); rotRKnee = msg.ReadSmallerCompressedQuaternion(); rotLAnkle = msg.ReadSmallerCompressedQuaternion(); rotRAnkle = msg.ReadSmallerCompressedQuaternion(); rotSpine1 = msg.ReadSmallerCompressedQuaternion(); rotSpine2 = msg.ReadSmallerCompressedQuaternion(); rotSpineTop = msg.ReadSmallerCompressedQuaternion(); rotLClavicle = msg.ReadSmallerCompressedQuaternion(); rotRClavicle = msg.ReadSmallerCompressedQuaternion(); rotNeck = msg.ReadSmallerCompressedQuaternion(); rotLShoulder = msg.ReadSmallerCompressedQuaternion(); rotRShoulder = msg.ReadSmallerCompressedQuaternion(); rotLElbow = msg.ReadSmallerCompressedQuaternion(); rotRElbow = msg.ReadSmallerCompressedQuaternion(); rotLWrist = msg.ReadSmallerCompressedQuaternion(); rotRWrist = msg.ReadSmallerCompressedQuaternion(); }
public PlayerPositionMessage(P2PMessage msg) { headPos = msg.ReadVector3(); lHandPos = msg.ReadVector3(); rHandPos = msg.ReadVector3(); pelvisPos = msg.ReadVector3(); lFootPos = msg.ReadVector3(); rFootPos = msg.ReadVector3(); headRot = msg.ReadCompressedQuaternion(); lHandRot = msg.ReadCompressedQuaternion(); rHandRot = msg.ReadCompressedQuaternion(); pelvisRot = msg.ReadCompressedQuaternion(); lFootRot = msg.ReadCompressedQuaternion(); rFootRot = msg.ReadCompressedQuaternion(); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); if (isForOtherPlayer) { msg.WriteByte((byte)MessageType.OtherHandGunChange); msg.WriteByte(playerId); } else { msg.WriteByte((byte)MessageType.HandGunChange); } msg.WriteByte(Convert.ToByte(destroy)); msg.WriteByte((byte)type); return(msg); }
public P2PMessage MakeMsg() { P2PMessage msg = new P2PMessage(); msg.WriteByte((byte)MessageType.PlayerPosition); msg.WriteVector3(headPos); msg.WriteVector3(lHandPos); msg.WriteVector3(rHandPos); msg.WriteVector3(pelvisPos); msg.WriteVector3(lFootPos); msg.WriteVector3(rFootPos); msg.WriteCompressedQuaternion(headRot); msg.WriteCompressedQuaternion(lHandRot); msg.WriteCompressedQuaternion(rHandRot); msg.WriteCompressedQuaternion(pelvisRot); msg.WriteCompressedQuaternion(lFootRot); msg.WriteCompressedQuaternion(rFootRot); return(msg); }
public ITransportConnection ConnectTo(ulong id, P2PMessage initialMessage) { if (connections.ContainsKey(id)) { if (connections[id].IsValid) { throw new ArgumentException("Already connected to " + id.ToString()); } else { connections.Remove(id); } } SteamTransportConnection connection = new SteamTransportConnection(id, initialMessage); connections.Add(id, connection); SteamNetworking.OnP2PSessionRequest = ClientOnP2PSessionRequest; SteamNetworking.OnP2PConnectionFailed = ClientOnP2PConnectionFailed; return(connection); }
internal SteamTransportConnection(ulong id, P2PMessage initialMessage) { ConnectedTo = id; SendMessage(initialMessage, MessageSendType.Reliable); }
public ObjectSyncMessage(P2PMessage msg) { id = msg.ReadUShort(); position = msg.ReadVector3(); rotation = msg.ReadCompressedQuaternion(); }
public GunFireMessage(P2PMessage msg) { fireOrigin = msg.ReadVector3(); fireDirection = msg.ReadVector3(); bulletDamage = msg.ReadFloat(); }
public IDRequestMessage(P2PMessage msg) { namePath = msg.ReadUnicodeString(); }
public IDAllocationMessage(P2PMessage msg) { namePath = msg.ReadUnicodeString(); allocatedId = msg.ReadUShort(); }
public SetPartyIdMessage(P2PMessage msg) { partyId = msg.ReadUnicodeString(); }