public EmotesMenuButton(IModHelper helper, ModConfig modConfig, ModData modData) { this.helper = helper; this.modConfig = modConfig; this.modData = modData; Rectangle sourceRect = Sprites.MenuButton.SourceRectangle; Rectangle targetRect = new Rectangle(modData.MenuPosition.X, modData.MenuPosition.Y, sourceRect.Width * Game1.pixelZoom, sourceRect.Height * Game1.pixelZoom); this.xPositionOnScreen = targetRect.X; this.yPositionOnScreen = targetRect.Y; this.width = targetRect.Width; this.height = targetRect.Height; this.EmotesTexture = Sprites.Emotes.Texture; this.EmoteMenuButtonComponent = new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height), Sprites.MenuButton.Texture, sourceRect, 4f, false); //Texture2D chatBoxTexture = helper.Content.Load<Texture2D>(Sprites.ChatBox.AssetName, ContentSource.GameContent); this.EmotesMenuBoxComponent = new EmotesMenuBox(helper, this, EmotesTexture); IsBeingDragged = false; animationTimer = AnimationCooldownTime; AnimatedEmoteIcon = modConfig.AnimateEmoteButtonIcon; //AnimationOnHover = true; // Not in use AnimatedSpriteIcon = new TemporaryAnimatedSprite(Sprites.Emotes.AssetName, new Rectangle(0, 0, 16, 16), 250f, 4, 0, new Vector2(this.EmoteMenuButtonComponent.bounds.X + 15, this.EmoteMenuButtonComponent.bounds.Y + 15), false, false, 0.9f, 0f, Color.White, 2.0f, 0f, 0f, 0f, true); ShowTooltipOnHover = modConfig.ShowTooltipOnHover; initialize(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, false); UpdatePosition(); SubscribeEvents(); }
public EmotesMenuButton(IModHelper helper, ModConfig modConfig, ModData modData) { this.helper = helper; this.modConfig = modConfig; this.modData = modData; IsEmoteIconAnimated = modConfig.AnimateEmoteButtonIcon; ShowTooltipOnHover = modConfig.ShowTooltipOnHover; Rectangle sourceRect = Sprites.MenuButton.SourceRectangle; Rectangle targetRect = new Rectangle { Location = modData.MenuPosition, Width = sourceRect.Width * Game1.pixelZoom, Height = sourceRect.Height * Game1.pixelZoom }; this.xPositionOnScreen = targetRect.X; this.yPositionOnScreen = targetRect.Y; this.width = targetRect.Width; this.height = targetRect.Height; this.EmoteMenuButtonComponent = new ClickableTextureComponent(targetRect, Sprites.MenuButton.Texture, sourceRect, 4f, false); // Texture2D chatBoxTexture = helper.Content.Load<Texture2D>(Sprites.ChatBox.AssetName, ContentSource.GameContent); this.EmotesTexture = Sprites.Emotes.Texture; this.EmotesMenuBoxComponent = new EmotesMenuBox(helper, this, EmotesTexture); IsBeingDragged = false; animationTimer = AnimationCooldownTime; // AnimationOnHover = true; // Not in use AnimatedSpriteIcon = new TemporaryAnimatedSprite( textureName: Sprites.Emotes.AssetName, sourceRect: Sprites.Emotes.SourceRectangle, animationInterval: 250f, animationLength: Sprites.Emotes.AnimationFrames, numberOfLoops: 0, position: new Vector2(this.EmoteMenuButtonComponent.bounds.X + 15, this.EmoteMenuButtonComponent.bounds.Y + 15), flicker: false, flipped: false, layerDepth: 0.9f, alphaFade: 0f, color: Color.White, scale: 2f, scaleChange: 0f, rotation: 0f, rotationChange: 0f, local: true ); initialize(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, false); UpdatePosition(); SubscribeEvents(); }