public static void Welcome(Packet packet) { byte myId = packet.ReadByte(); string msg = packet.ReadString(); Log($"Message from server: {msg}"); Client.Instance.myId = myId; ClientSend.WelcomeReceived(); Client.Instance.udp.Connect(((IPEndPoint)Client.Instance.tcp.socket.Client.LocalEndPoint).Port); }
public static void Welcome(Packet packet) { byte myId = packet.ReadByte(); string msg = packet.ReadString(); Log($"Message from server: {msg}"); Client.Instance.myId = myId; // Ideally you would do this on skin change. // For now we only do it when joining the server. //var hashes = GetTextureHashes(); ClientSend.WelcomeReceived(/*hashes, */ Client.Instance.isHost); Client.Instance.udp.Connect(((IPEndPoint)Client.Instance.tcp.socket.Client.LocalEndPoint).Port); }