public List <EquipWeapons> ReadCharacterEquipWeapons(string characterId) { List <EquipWeapons> result = new List <EquipWeapons>(); SQLiteRowsReader reader = ExecuteReader("SELECT * FROM characteritem WHERE characterId=@characterId AND (inventoryType=@inventoryType1 OR inventoryType=@inventoryType2) ORDER BY idx ASC", new SqliteParameter("@characterId", characterId), new SqliteParameter("@inventoryType1", (byte)InventoryType.EquipWeaponRight), new SqliteParameter("@inventoryType2", (byte)InventoryType.EquipWeaponLeft)); CharacterItem tempInventory; byte equipWeaponSet; InventoryType inventoryType; while (ReadCharacterItem(reader, out tempInventory, false)) { equipWeaponSet = reader.GetByte("idx"); inventoryType = (InventoryType)reader.GetSByte("inventoryType"); // Fill weapon sets if needed while (result.Count <= equipWeaponSet) { result.Add(new EquipWeapons()); } // Get equip weapon set if (inventoryType == InventoryType.EquipWeaponRight) { result[equipWeaponSet].rightHand = tempInventory; } if (inventoryType == InventoryType.EquipWeaponLeft) { result[equipWeaponSet].leftHand = tempInventory; } } return(result); }
public override byte GetUserLevel(string userId) { byte userLevel = 0; SQLiteRowsReader reader = ExecuteReader("SELECT userLevel FROM userlogin WHERE id=@id LIMIT 1", new SqliteParameter("@id", userId)); if (reader.Read()) { userLevel = (byte)reader.GetSByte("userLevel"); } return(userLevel); }
private bool ReadCharacterHotkey(SQLiteRowsReader reader, out CharacterHotkey result, bool resetReader = true) { if (resetReader) { reader.ResetReader(); } if (reader.Read()) { result = new CharacterHotkey(); result.hotkeyId = reader.GetString("hotkeyId"); result.type = (HotkeyType)reader.GetSByte("type"); result.dataId = reader.GetInt32("dataId"); return(true); } result = CharacterHotkey.Empty; return(false); }
private bool ReadCharacterSkillUsage(SQLiteRowsReader reader, out CharacterSkillUsage result, bool resetReader = true) { if (resetReader) { reader.ResetReader(); } if (reader.Read()) { result = new CharacterSkillUsage(); result.type = (SkillUsageType)reader.GetSByte("type"); result.dataId = reader.GetInt32("dataId"); result.coolDownRemainsDuration = reader.GetFloat("coolDownRemainsDuration"); return(true); } result = CharacterSkillUsage.Empty; return(false); }
private bool ReadCharacterBuff(SQLiteRowsReader reader, out CharacterBuff result, bool resetReader = true) { if (resetReader) { reader.ResetReader(); } if (reader.Read()) { result = new CharacterBuff(); result.type = (BuffType)reader.GetSByte("type"); result.dataId = reader.GetInt32("dataId"); result.level = (short)reader.GetInt32("level"); result.buffRemainsDuration = reader.GetFloat("buffRemainsDuration"); return(true); } result = CharacterBuff.Empty; return(false); }
private bool ReadCharacterSummon(SQLiteRowsReader reader, out CharacterSummon result, bool resetReader = true) { if (resetReader) { reader.ResetReader(); } if (reader.Read()) { result = new CharacterSummon(); result.type = (SummonType)reader.GetSByte("type"); result.dataId = reader.GetInt32("dataId"); result.summonRemainsDuration = reader.GetFloat("summonRemainsDuration"); result.level = (short)reader.GetInt32("level"); result.exp = reader.GetInt32("exp"); result.currentHp = reader.GetInt32("currentHp"); result.currentMp = reader.GetInt32("currentMp"); return(true); } result = CharacterSummon.Empty; return(false); }