示例#1
0
        public override bool GetSkillActivateAnimation(int dataId, out float animSpeedRate, out float[] triggerDurations, out float totalDuration)
        {
            HeroEditorActionAnimation animation = defaultAnimations.skillActivateAnimation;
            HeroEditorSkillAnimation  skillAnims;

            if (TryGetSkillAnimations(dataId, out skillAnims))
            {
                animation = skillAnims.activateAnimation;
            }
            animSpeedRate    = animation.GetAnimSpeedRate();
            triggerDurations = animation.GetTriggerDurations();
            totalDuration    = animation.GetTotalDuration();
            return(true);
        }
示例#2
0
        public override bool GetRightHandReloadAnimation(int dataId, out float animSpeedRate, out float[] triggerDurations, out float totalDuration)
        {
            HeroEditorActionAnimation animation = defaultAnimations.reloadAnimation;
            HeroEditorWeaponAnimation weaponAnims;

            if (TryGetWeaponAnimations(dataId, out weaponAnims))
            {
                animation = weaponAnims.rightHandReloadAnimation;
            }
            animSpeedRate    = animation.GetAnimSpeedRate();
            triggerDurations = animation.GetTriggerDurations();
            totalDuration    = animation.GetTotalDuration();
            return(true);
        }