public int RenderState(NetFrames frames, int renderedFrame, float fraction) { bool state; int frame0id; float mix; NetStream frame; NetStream frame2; lock (frames.framesLock) { state = frames.GetState(renderedFrame, fraction, out frame0id, out frame, out frame2, out mix); } try { if (!state) { return(frame0id); } if (!(mix <= 0f)) { if (!(mix >= 1f)) { frame.Seek(0); frame2.Seek(0); for (int i = 0; i < list.Count; i++) { list[i].ApplyLerpedState(frame, frame2, mix); } return(frame0id); } frame2.Seek(0); for (int j = 0; j < list.Count; j++) { list[j].ApplyState(frame2); } return(frame0id); } frame.Seek(0); for (int k = 0; k < list.Count; k++) { list[k].ApplyState(frame); } return(frame0id); } finally { if (frame != null) { frame = frame.Release(); } if (frame2 != null) { frame2 = frame2.Release(); } } }
public void NotifyClients(int serverFrameId, int timeId, NetStream fullMaster, NetHost conn) { NetStream netStream = null; int num = -1; int num2 = -1; try { lock (remoteStates) { if (conn.isDyingForScopes) { Debug.LogFormat("Attempt to send delta to client (id {0}) that is disconnecting - caught and rejected", conn.hostId); return; } RemoteState remoteState = GetRemoteState(conn.hostId); num = remoteState.acknowledgedFrame; if (num > 0) { lock (frames.framesLock) { NetStream state = frames.GetState(num); if (state != null) { netStream = NetStream.AllocStream(state); } } } if (netStream != null) { remoteState.lastFullStateFrame = -1; remoteState.firstFullStateFrame = -1; } else { int num3 = (!(suppressThrottling <= 0f)) ? 1 : 30; if (remoteState.lastFullStateFrame != -1 && timeId - remoteState.lastFullStateFrame < num3) { return; } remoteState.lastFullStateFrame = timeId; if (remoteState.firstFullStateFrame == -1) { remoteState.firstFullStateFrame = serverFrameId; } } } num2 = conn.GetWriteFrameId(serverFrameId); bool flag = true; if (AllowSuspendCollect) { flag = (netStream == null || serverFrameId != num); } if (flag) { NetStream netStream2 = NetStream.AllocStream(fullMaster); try { netStream2.Seek(0); NetStream netStream3 = NetGame.BeginMessage(NetMsgId.Delta); try { netStream3.WriteNetId(netId); netStream3.WriteFrameId((netStream != null) ? num : 0, num2); netStream3.WriteFrameId(serverFrameId, num2); if (num > 0) { NetGame.instance.clientLatency.ReportLatency(serverFrameId - num - 1); } for (int i = 0; i < list.Count; i++) { list[i].CalculateDelta(netStream, netStream2, netStream3); } NetGame.instance.SendUnreliable(conn, netStream3, num2); ReportDeltaBits(netStream3.position); } finally { if (netStream3 != null) { netStream3 = netStream3.Release(); } } } finally { if (netStream2 != null) { netStream2 = netStream2.Release(); } } } } finally { if (netStream != null) { netStream = netStream.Release(); } } num = -1; lock (remoteStates) { if (conn.isDyingForScopes) { Debug.LogFormat("Attempt to send delta to client (id {0}) that is disconnecting - caught and rejected [2]", conn.hostId); return; } num = GetRemoteState(conn.hostId).acknowledgedEvent; } NetStream netStream4 = NetGame.BeginMessage(NetMsgId.Event); try { netStream4.WriteNetId(netId); bool flag2 = false; lock (frames.framesLock) { for (int j = 0; j < frames.eventQueue.Count; j++) { FrameState frameState = frames.eventQueue[j]; if (frameState.frameId > num) { flag2 = true; NetStream netStream5 = netStream4; FrameState frameState2 = frames.eventQueue[j]; netStream5.WriteFrameId(frameState2.frameId, num2); NetStream netStream6 = netStream4; FrameState frameState3 = frames.eventQueue[j]; netStream6.WriteStream(frameState3.stream); } } } if (flag2) { netStream4.WriteFrameId(0, num2); NetGame.instance.SendUnreliable(conn, netStream4, num2); ReportEvenBits(netStream4.position); } } finally { if (netStream4 != null) { netStream4 = netStream4.Release(); } } }