public Quaternion Dequantize() { float num = NetFloat.Dequantize(x, 0.707107f, bits); float num2 = NetFloat.Dequantize(y, 0.707107f, bits); float num3 = NetFloat.Dequantize(z, 0.707107f, bits); float w = Mathf.Sqrt(1f - num * num - num2 * num2 - num3 * num3); switch (sel) { case 0: return(new Quaternion(w, num, num2, num3)); case 1: return(new Quaternion(num, w, num2, num3)); case 2: return(new Quaternion(num, num2, w, num3)); case 3: return(new Quaternion(num, num2, num3, w)); default: throw new InvalidOperationException("can't get here"); } }
public void ReceiveMove(NetStream stream) { float b = NetFloat.Dequantize(stream.ReadInt32(8), 1f, 8); float b2 = NetFloat.Dequantize(stream.ReadInt32(8), 1f, 8); lock (moveLock) { moveFrames++; walkForward = Mathf.Lerp(walkForward, b, 1f / (float)moveFrames); walkRight = Mathf.Lerp(walkRight, b2, 1f / (float)moveFrames); cameraPitch = NetFloat.Dequantize(stream.ReadInt32(9), 180f, 9); cameraYaw = NetFloat.Dequantize(stream.ReadInt32(9), 180f, 9); if (moveFrames == 1) { leftExtend = (rightExtend = 0f); jump = (playDead = false); shooting = false; } leftExtend = Mathf.Max(leftExtend, NetFloat.Dequantize(stream.ReadInt32(5), 1f, 5)); rightExtend = Mathf.Max(rightExtend, NetFloat.Dequantize(stream.ReadInt32(5), 1f, 5)); jump |= stream.ReadBool(); playDead |= stream.ReadBool(); shooting |= stream.ReadBool(); if (shooting) { Debug.LogError("shooting = true in NetPlayer.cs:357"); } NetStream netStream = NetGame.BeginMessage(NetMsgId.Move); try { netStream.WriteNetId(netId); netStream.Write(holding); NetGame.instance.SendUnreliable(host, netStream, -1); } finally { if (netStream != null) { netStream = netStream.Release(); } } } }
public Vector3 Dequantize(Vector3 range) { return(new Vector3(NetFloat.Dequantize(x, range.x, bits), NetFloat.Dequantize(y, range.y, bits), NetFloat.Dequantize(z, range.z, bits))); }
public override string ToString() { return($"{isRelative} ({x},{y},{z}) ({NetFloat.Dequantize(x, 500f, 18)},{NetFloat.Dequantize(y, 500f, 18)},{NetFloat.Dequantize(z, 500f, 18)})"); }
public Vector3 Dequantize(float range) { return(new Vector3(NetFloat.Dequantize(x, range, bits), NetFloat.Dequantize(y, range, bits), NetFloat.Dequantize(z, range, bits))); }