public FieldSave(PersistentDialog parent, Type type, object value) : this(parent) { this.type = type; typeName = type.FullName; this.value = value; if (typeof(Delegate).IsAssignableFrom(type)) { mode = (LookMode)101; } else if (ParseHelper.HandlesType(type)) { mode = LookMode.Value; } else if (typeof(Def).IsAssignableFrom(type)) { mode = LookMode.Def; } else if (value is Thing thing && !thing.Spawned) { mode = LookMode.Deep; }
public FieldSave(PersistentDialog parent) { this.parent = parent; }
public DiaOptionSave(PersistentDialog parent, DiaOption opt) : this(parent) { this.opt = opt; }
public DiaOptionSave(PersistentDialog parent) { this.parent = parent; }
public DiaNodeSave(PersistentDialog parent, DiaNode node) : this(parent) { this.node = node; }
public DiaNodeSave(PersistentDialog parent) { this.parent = parent; }
static MultiplayerStatic() { Native.InitLmfPtr(); // UnityEngine.Debug.Log instead of Verse.Log.Message because the server runs on its own thread ServerLog.info = str => UnityEngine.Debug.Log($"MpServerLog: {str}"); ServerLog.error = str => UnityEngine.Debug.Log($"MpServerLog Error: {str}"); NetDebug.Logger = new ServerLog(); SetUsername(); if (SteamManager.Initialized) { SteamIntegration.InitCallbacks(); } Log.Message($"Multiplayer version {MpVersion.Version}"); Log.Message($"Player's username: {Multiplayer.username}"); var persistentObj = new GameObject(); persistentObj.AddComponent <OnMainThread>(); UnityEngine.Object.DontDestroyOnLoad(persistentObj); MpConnectionState.SetImplementation(ConnectionStateEnum.ClientSteam, typeof(ClientSteamState)); MpConnectionState.SetImplementation(ConnectionStateEnum.ClientJoining, typeof(ClientJoiningState)); MpConnectionState.SetImplementation(ConnectionStateEnum.ClientPlaying, typeof(ClientPlayingState)); MultiplayerData.CollectCursorIcons(); PersistentDialog.BindAll(typeof(Multiplayer).Assembly); using (DeepProfilerWrapper.Section("Multiplayer MpPatches")) Multiplayer.harmony.DoAllMpPatches(); using (DeepProfilerWrapper.Section("Multiplayer patches")) DoPatches(); Log.messageQueue.maxMessages = 1000; DoubleLongEvent(() => { MultiplayerData.CollectDefInfos(); Sync.PostInitHandlers(); }, "Loading"); // Right before the events from HandleCommandLine HandleRestartConnect(); HandleCommandLine(); if (Multiplayer.arbiterInstance) { RuntimeHelpers.RunClassConstructor(typeof(Text).TypeHandle); } using (DeepProfilerWrapper.Section("Multiplayer TakeModDataSnapshot")) JoinData.TakeModDataSnapshot(); using (DeepProfilerWrapper.Section("MultiplayerData PrecacheMods")) MultiplayerData.PrecacheMods(); if (GenCommandLine.CommandLineArgPassed("profiler")) { SimpleProfiler.Print("mp_prof_out.txt"); } }