public void HandleCommand(ByteReader data) { ScheduledCommand cmd = ScheduledCommand.Deserialize(data); cmd.issuedBySelf = data.ReadBool(); OnMainThread.ScheduleCommand(cmd); }
public void HandleCommand(ByteReader data) { ScheduledCommand cmd = ScheduledCommand.Deserialize(data); cmd.issuedBySelf = data.ReadBool(); OnMainThread.ScheduleCommand(cmd); Multiplayer.session.localCmdId++; Multiplayer.session.ProcessTimeControl(); }