public void Initialize()
        {
            string correspondenceDatabase = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "CorrespondenceApp", "Multinotes.Desktop", "Correspondence.sdf");
            var storage = new SSCEStorageStrategy(correspondenceDatabase);
            var http = new HTTPConfigurationProvider();
            var communication = new BinaryHTTPAsynchronousCommunicationStrategy(http);

            _community = new Community(storage);
            _community.AddAsynchronousCommunicationStrategy(communication);
            _community.Register<CorrespondenceModel>();
            _community.Subscribe(() => Individual);
            _community.Subscribe(() => Individual.MessageBoards);

            CreateIndividual();

            // Synchronize whenever the user has something to send.
            _community.FactAdded += delegate
            {
                _community.BeginSending();
            };

            // Periodically resume if there is an error.
            DispatcherTimer synchronizeTimer = new DispatcherTimer();
            synchronizeTimer.Tick += delegate
            {
                _community.BeginSending();
                _community.BeginReceiving();
            };
            synchronizeTimer.Interval = TimeSpan.FromSeconds(60.0);
            synchronizeTimer.Start();

            // And synchronize on startup.
            _community.BeginSending();
            _community.BeginReceiving();
        }
示例#2
0
        public void Initialize()
        {
            string correspondenceDatabase = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "CorrespondenceApp", "Multinotes.Desktop", "Correspondence.sdf");
            var    storage       = new SSCEStorageStrategy(correspondenceDatabase);
            var    http          = new HTTPConfigurationProvider();
            var    communication = new BinaryHTTPAsynchronousCommunicationStrategy(http);

            _community = new Community(storage);
            _community.AddAsynchronousCommunicationStrategy(communication);
            _community.Register <CorrespondenceModel>();
            _community.Subscribe(() => Individual);
            _community.Subscribe(() => Individual.MessageBoards);

            CreateIndividual();

            // Synchronize whenever the user has something to send.
            _community.FactAdded += delegate
            {
                _community.BeginSending();
            };

            // Periodically resume if there is an error.
            DispatcherTimer synchronizeTimer = new DispatcherTimer();

            synchronizeTimer.Tick += delegate
            {
                _community.BeginSending();
                _community.BeginReceiving();
            };
            synchronizeTimer.Interval = TimeSpan.FromSeconds(60.0);
            synchronizeTimer.Start();

            // And synchronize on startup.
            _community.BeginSending();
            _community.BeginReceiving();
        }