private void InitializeClasses() { _masterMacroList = new Dictionary <string, string>(); _childMacroList = new Dictionary <string, string>(); // Init input callbacks and config manager input = new InputCallback(); config = new ConfigurationManager("config.cfg", toolStripStatusLabelStatus); consoleWriterMain = new ConfigurationManager.ConsoleWriter(richTextBoxMainDebugConsole, "logs", checkBoxLogMessages.Checked, checkBoxLogDebugs.Checked, checkBoxLogErrors.Checked); InputCallback.ProcManager.SetConsoleWriter(consoleWriterMain); // allow procManager to write to console config.SetConsoleWriter(consoleWriterMain); WindowUtil.SetConsoleWriter(consoleWriterMain); }
private void InputCallback_OnMouseDown(object sender, MouseEventArgs e) { ProcManager.RefreshClientProcList(); foreach (Process p in ProcManager.GameProcList) { if (!p.Id.Equals(ProcManager.MasterClient.GameProcess.Id)) { if (e.Button == MouseButtons.Left) { WindowUtil.PostMouseLeftDown(p.MainWindowHandle); } else if (e.Button == MouseButtons.Right) { WindowUtil.PostMouseRightDown(p.MainWindowHandle); } } } }
private void InputCallback_OnMouseUp(object sender, MouseEventArgs e) { ProcManager.RefreshClientProcList(); foreach (Process p in ProcManager.GameProcList) { if (!p.Id.Equals(ProcManager.MasterClient.GameProcess.Id)) // .Equals() compares the contents, == compares the reference { if (e.Button == MouseButtons.Left) { WindowUtil.PostMouseLeftUp(p.MainWindowHandle); } else if (e.Button == MouseButtons.Right) { WindowUtil.PostMouseRightUp(p.MainWindowHandle); } } } }
private void InputCallback_OnKeyDown(object sender, KeyEventArgs e) // TODO: add error handling to input callbacks { ProcManager.RefreshClientProcList(); if (ProcManager.IgnoreListEnabled) { if (ProcManager.IgnoreListType == ProcessManager.IgnoreType.BLACKLIST) // BLACKLIST { bool keyIsBlacklisted = false; int i = 0; if (ProcManager.IgnoredKeys != null) { foreach (Keys key in ProcManager.IgnoredKeys) { if (e.KeyCode.Equals(ProcManager.IgnoredKeys[i])) { keyIsBlacklisted = true; } i++; } } if (keyIsBlacklisted) { return; } else { foreach (Process p in ProcManager.GameProcList) { if (!p.Id.Equals(ProcManager.MasterClient.GameProcess.Id)) { if (e.Control) // Press control { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ControlKey); } // Replace bad values if (e.KeyValue == (int)Keys.LShiftKey) // Replace LShiftKey with ShiftKey { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ShiftKey); } else if (e.KeyValue == (int)Keys.LControlKey) { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ControlKey); } else { WindowUtil.PostKeyDown(p.MainWindowHandle, (Keys)e.KeyValue); } } } } } else if (ProcManager.IgnoreListType == ProcessManager.IgnoreType.WHITELIST) { bool keyIsWhitelisted = false; int i = 0; if (ProcManager.IgnoredKeys != null) { foreach (Keys key in ProcManager.IgnoredKeys) { if (e.KeyCode.Equals(ProcManager.IgnoredKeys[i])) { keyIsWhitelisted = true; } i++; } } if (keyIsWhitelisted) // essentially just do the opposite of what is done in the blacklist { foreach (Process p in ProcManager.GameProcList) { if (!p.Id.Equals(ProcManager.MasterClient.GameProcess.Id)) { if (e.Control) // Press control { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ControlKey); } // Replace bad values if (e.KeyValue == (int)Keys.LShiftKey) // Replace LShiftKey with ShiftKey { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ShiftKey); } else if (e.KeyValue == (int)Keys.LControlKey) { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ControlKey); } else { WindowUtil.PostKeyDown(p.MainWindowHandle, (Keys)e.KeyValue); } } } } else { return; } } } else // Ignore list disabled { foreach (Process p in ProcManager.GameProcList) { if (!p.Id.Equals(ProcManager.MasterClient.GameProcess.Id)) { if (e.Control) // Press control { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ControlKey); } // Replace bad values if (e.KeyValue == (int)Keys.LShiftKey) // Replace LShiftKey with ShiftKey { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ShiftKey); } else if (e.KeyValue == (int)Keys.LControlKey) { WindowUtil.PostKeyDown(p.MainWindowHandle, Keys.ControlKey); } else { WindowUtil.PostKeyDown(p.MainWindowHandle, (Keys)e.KeyValue); } } } } }
private void InputCallback_OnKeyUp(object sender, KeyEventArgs e) { ProcManager.RefreshClientProcList(); if (ProcManager.IgnoreListEnabled) { if (ProcManager.IgnoreListType == ProcessManager.IgnoreType.BLACKLIST) // BLACKLIST { bool keyIsBlacklisted = false; int i = 0; if (ProcManager.IgnoredKeys != null) { foreach (Keys key in ProcManager.IgnoredKeys) { if (e.KeyCode.Equals(ProcManager.IgnoredKeys[i])) { keyIsBlacklisted = true; } i++; } } if (keyIsBlacklisted) { return; } else { foreach (Process p in ProcManager.GameProcList) { if (!p.Id.Equals(ProcManager.MasterClient.GameProcess.Id)) { if (e.Control) // Press control { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ControlKey); } // Replace bad values if (e.KeyValue == (int)Keys.LShiftKey) // Replace LShiftKey with ShiftKey { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ShiftKey); } else if (e.KeyValue == (int)Keys.LControlKey) { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ControlKey); } else { WindowUtil.PostKeyUp(p.MainWindowHandle, (Keys)e.KeyValue); // Converting the KeyValue from int to Keys enum (the int in KeyValue is the identifier for the Key in the Keys enum..) } } } } } else if (ProcManager.IgnoreListType == ProcessManager.IgnoreType.WHITELIST) { bool keyIsWhitelisted = false; int i = 0; if (ProcManager.IgnoredKeys != null) { foreach (Keys key in ProcManager.IgnoredKeys) { if (e.KeyCode.Equals(ProcManager.IgnoredKeys[i])) { keyIsWhitelisted = true; } i++; } } if (keyIsWhitelisted) { foreach (Process p in ProcManager.GameProcList) { if (!p.Id.Equals(ProcManager.MasterClient.GameProcess.Id)) { if (e.Control) // Press control { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ControlKey); } // Replace bad values if (e.KeyValue == (int)Keys.LShiftKey) // Replace LShiftKey with ShiftKey { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ShiftKey); } else if (e.KeyValue == (int)Keys.LControlKey) { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ControlKey); } else { WindowUtil.PostKeyUp(p.MainWindowHandle, (Keys)e.KeyValue); } } } } else // do opposite of blacklist; return if key is not whitelisted { return; } } } else // ignore list disabled { foreach (Process p in ProcManager.GameProcList) { if (!p.Id.Equals(ProcManager.MasterClient.GameProcess.Id)) { if (e.Control) // Press control { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ControlKey); } // Replace bad values if (e.KeyValue == (int)Keys.LShiftKey) // Replace LShiftKey with ShiftKey { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ShiftKey); } else if (e.KeyValue == (int)Keys.LControlKey) { WindowUtil.PostKeyUp(p.MainWindowHandle, Keys.ControlKey); } else { WindowUtil.PostKeyUp(p.MainWindowHandle, (Keys)e.KeyValue); } } } } }