/// <summary> /// Call this if you want to receive list of currently active monitors. /// What does "active" mean in our context? It means the monitors that are "enabled" /// in Desktop properties screen. /// </summary> /// <returns>list of active monitors</returns> public IEnumerable <IDisplay> GetActiveMonitors() { var displayDevices = GetDisplayDevices(); // find out resolution parameters for each display device. foreach (var displayDevice in displayDevices.Where( x => x.StateFlags.HasFlag(DisplayDeviceStateFlags.AttachedToDesktop))) { var mode = new DevMode { size = (short)Marshal.SizeOf(typeof(DevMode)) }; // -1 means current RESOLUTION for specific display. // you can enumerate through 0..N to find supported resolutions. var success = XPWrapper.EnumDisplaySettings(displayDevice.DeviceName, -1, ref mode); if (!success) { continue; } var origin = mode.position; var resolution = mode.resolution; var refreshRate = mode.displayFrequency; var rotation = mode.displayOrientation; var isPrimary = IsPrimaryDisplay(origin); if (isPrimary && !displayDevice.StateFlags.HasFlag(DisplayDeviceStateFlags.PrimaryDevice)) { throw new Exception("SEEMS LIKE MSDN DOCUMENT LIED, IF THIS ERROR EVER HAPPENS."); } yield return(new XPDisplay(new DisplaySettings(resolution, origin, rotation.ToScreenRotation(), refreshRate, isPrimary, displayDevice.DeviceName))); } }
public override IEnumerable <Display> GetActiveDisplays() { var displayDevices = GetDisplayDevices(); // find out resolution parameters for each display device. foreach (var displayDevice in displayDevices.Where( x => x.StateFlags.HasFlag(DisplayDeviceStateFlags.AttachedToDesktop))) { var mode = new DevMode { size = (short)Marshal.SizeOf(typeof(DevMode)) }; // -1 means current RESOLUTION for specific display. // you can enumerate through 0..N to find supported resolutions. var success = XPWrapper.EnumDisplaySettings(displayDevice.DeviceName, -1, ref mode); if (!success) { continue; } var origin = mode.position; var resolution = mode.resolution; var refreshRate = mode.displayFrequency; var rotation = mode.displayOrientation; yield return(new Display { Resolution = resolution, Origin = origin, Rotation = rotation.ToScreenRotation(), RefreshRate = refreshRate, Name = displayDevice.DeviceName }); } }