示例#1
0
文件: Art.cs 项目: byterj/phoenix
 /// <summary>
 /// Disposes object.
 /// </summary>
 public void Dispose()
 {
     lock (syncRoot) {
         mulFile = null;
         indexFile.Dispose();
         dataStream.Close();
         changeList.Clear();
     }
 }
示例#2
0
文件: Skills.cs 项目: byterj/phoenix
        /// <summary>
        /// Loads skills from files.
        /// </summary>
        /// <param name="idxFile">Index file.</param>
        /// <param name="mulFile">Data file.</param>
        /// <returns>New Skills object with loaded data.</returns>
        public static Skills Load(string idxFile, string mulFile)
        {
            IndexFile    indexFile = null;
            Stream       stream    = null;
            BinaryReader reader    = null;

            try
            {
                indexFile = IndexFile.Load(idxFile);

                stream = File.OpenRead(mulFile);
                reader = new BinaryReader(stream);

                Skills skills = new Skills();

                IndexData indexData;
                SkillData skillData = new SkillData();

                for (int i = 0; i < indexFile.Count; i++)
                {
                    indexData = indexFile[i];

                    if (indexData.IsValid)
                    {
                        stream.Seek(indexData.Lookup, SeekOrigin.Begin);

                        skillData.Action = reader.ReadByte() != 0;
                        skillData.Extra  = indexData.Extra;

                        byte[] nameBytes = reader.ReadBytes((int)indexData.Lenght - 1);
                        skillData.Name = Encoding.ASCII.GetString(nameBytes).TrimEnd(' ', '\0');

                        skills.list.Add(skillData);
                    }
                    else
                    {
                        Trace.WriteLine("Skills: Found " + i.ToString() + " skills.", "MulLib");
                        break;
                    }
                }

                Trace.WriteLine(String.Format("Skills: File \"{0}\" succesfully loaded.", mulFile), "MulLib");
                return(skills);
            }
            catch (Exception e)
            {
                throw new Exception("Error loading Skills.", e);
            }
            finally
            {
                if (indexFile != null)
                {
                    indexFile.Dispose();
                }

                if (reader != null)
                {
                    reader.Close();
                }

                if (stream != null)
                {
                    stream.Close();
                }
            }
        }
示例#3
0
文件: Skills.cs 项目: byterj/phoenix
        /// <summary>
        /// Stores this object to specified files.
        /// </summary>
        /// <param name="idxFile">Index file.</param>
        /// <param name="mulFile">Data file.</param>
        /// <exception cref="System.ObjectDisposedException">Object has been disposed.</exception>
        public void Save(string idxFile, string mulFile)
        {
            lock (syncRoot)
            {
                if (Disposed)
                {
                    throw new ObjectDisposedException("Skills");
                }

                IndexFile    indexFile   = null;
                Stream       stream      = null;
                BinaryWriter writer      = null;
                Stream       indexStream = null;

                try
                {
                    indexStream = File.Open(idxFile, FileMode.Create, FileAccess.Write, FileShare.None);

                    indexFile = new IndexFile();
                    stream    = File.OpenWrite(mulFile);
                    writer    = new BinaryWriter(stream);

                    IndexData indexData = new IndexData();

                    foreach (SkillData skillData in list)
                    {
                        indexData.Lookup = (uint)stream.Position;
                        indexData.Lenght = (uint)skillData.Name.Length + 1;
                        indexData.Extra  = skillData.Extra;

                        writer.Write(skillData.Action);
                        writer.Write(Encoding.ASCII.GetBytes(skillData.Name));

                        indexFile.Add(indexData);
                    }

                    indexFile.Resize(256);
                    indexFile.Save(indexStream);
                    Trace.WriteLine(String.Format("IndexFile: File \"{0}\" succesfully saved.", idxFile), "MulLib");

                    writer.Flush();

                    Trace.WriteLine(String.Format("Skills: File \"{0}\" succesfully saved.", mulFile), "MulLib");
                }
                catch (Exception e)
                {
                    throw new Exception("Error saving Skills.", e);
                }
                finally
                {
                    if (indexFile != null)
                    {
                        indexFile.Dispose();
                    }

                    if (indexStream != null)
                    {
                        indexStream.Close();
                    }

                    if (writer != null)
                    {
                        writer.Close();
                    }

                    if (stream != null)
                    {
                        stream.Close();
                    }
                }
            }
        }
示例#4
0
文件: Multi.cs 项目: byterj/phoenix
        public static Multi Load(string idxFile, string mulFile, MulFileAccessMode mode)
        {
            IndexFile    indexFile = null;
            Stream       stream    = null;
            BinaryReader reader    = null;

            try {
                indexFile = IndexFile.Load(idxFile);

                stream = File.OpenRead(mulFile);
                reader = new BinaryReader(stream);

                Multi multi = new Multi();

                IndexData indexData;
                for (int i = 0; i < indexFile.Count; i++)
                {
                    indexData = indexFile[i];

                    if (indexData.IsValid)
                    {
                        stream.Seek(indexData.Lookup, SeekOrigin.Begin);

                        MultiData multiData = new MultiData();
                        multiData.Id    = (ushort)i;
                        multiData.Tiles = new MultiTile[indexData.Lenght / 12];

                        for (int j = 0; j < indexData.Lenght / 12; j++)
                        {
                            MultiTile tile = new MultiTile {
                                ItemID = reader.ReadUInt16(),
                                X      = reader.ReadInt16(),
                                Y      = reader.ReadInt16(),
                                Z      = reader.ReadInt16(),
                                Flags  = reader.ReadInt32()
                            };

                            multiData.Tiles[j] = tile;
                        }

                        multi.data.Add(multiData.Id, multiData);
                    }
                }

                Trace.WriteLine(String.Format("Multi: File \"{0}\" succesfully loaded.", mulFile), "MulLib");
                return(multi);
            }
            catch (Exception e) {
                throw new Exception("Error loading Multi.", e);
            }
            finally {
                if (indexFile != null)
                {
                    indexFile.Dispose();
                }

                if (reader != null)
                {
                    reader.Close();
                }

                if (stream != null)
                {
                    stream.Close();
                }
            }
        }