private void Edit_Button_Click(object sender, EventArgs e) { if (this.Edit_Offer_List.SelectedItems.Count > 0) { ListViewItem m_Item = this.Edit_Offer_List.SelectedItems[0]; int m_ItemID = Convert.ToInt32(m_Item.Tag); OfferNode m_CurrentNode = this.Offer.Nodes.Where(q => q.ItemID == m_ItemID).FirstOrDefault(); Node_Set_Amount_Gumpling m_Gumpling = new Node_Set_Amount_Gumpling(); m_Gumpling.Node = m_CurrentNode; m_Gumpling.NodeAmountChanged += Gumpling_NodeAmountChanged; m_Gumpling.ShowDialog(); } }
private void Edit_Button_Click(object sender, EventArgs e) { if (this.Buy_Items_List.SelectedItems.Count > 0) { int m_ItemID = Convert.ToInt32(this.Buy_Items_List.SelectedItems[0].Tag); StockMovementNode m_Node = this.StockMovement.Nodes.Where(q => q.ItemID == m_ItemID).FirstOrDefault(); Node_Set_Amount_Gumpling m_Gumpling = new Node_Set_Amount_Gumpling(); m_Gumpling.Node = m_Node; m_Gumpling.NodeAmountChanged += NodeAmountChanged; m_Gumpling.ShowDialog(); } }
private void Buy_Items_Pop_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Multiply) { if (this.StockMovement.Nodes.Count > 0) { StockMovementNode m_Node = this.StockMovement.Nodes.LastOrDefault(); Node_Set_Amount_Gumpling m_Gumpling = new Node_Set_Amount_Gumpling(); m_Gumpling.Node = m_Node; m_Gumpling.NodeAmountChanged += NodeAmountChanged; m_Gumpling.ShowDialog(); } } }
private void Manage_Sales_Mdi_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Multiply) { if (this.Invoice.Nodes.Count > 0) { InvoiceNode m_Node = this.Invoice.Nodes.LastOrDefault(); Node_Set_Amount_Gumpling m_Gumpling = new Node_Set_Amount_Gumpling(); m_Gumpling.Node = m_Node; m_Gumpling.NodeAmountChanged += NodeAmountChanged; m_Gumpling.ShowDialog(); } } }
private void düzenleToolStripMenuItem_Click(object sender, EventArgs e) { if (this.Edit_Sale_List.SelectedItems.Count == 1) { int m_ItemID = Convert.ToInt32(this.Edit_Sale_List.SelectedItems[0].Tag); InvoiceNode m_Node = this.Invoice.Nodes.Where(q => q.ItemID == m_ItemID).FirstOrDefault(); if (m_Node != null) { Node_Set_Amount_Gumpling m_Gumpling = new Node_Set_Amount_Gumpling(); m_Gumpling.Node = m_Node; m_Gumpling.NodeAmountChanged += NodeAmountChanged; m_Gumpling.ShowDialog(); } } }