public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var data = new ActionInfo(); dstManager.AddComponentData(entity, data); }
public static void CompareHighestScore(float actionScore, ActionType actionType, ref ActionInfo c1) { if (actionScore < c1.HighestScore) { return; } c1.HighestScore = actionScore; c1.HighestScoreActionType = actionType; }