示例#1
0
 /// <summary>
 /// Deprecated Method for adding a new object to the spt_fallback_dev EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddTospt_fallback_dev(spt_fallback_dev spt_fallback_dev)
 {
     base.AddObject("spt_fallback_dev", spt_fallback_dev);
 }
示例#2
0
 /// <summary>
 /// Create a new spt_fallback_dev object.
 /// </summary>
 /// <param name="xserver_name">Initial value of the xserver_name property.</param>
 /// <param name="xdttm_ins">Initial value of the xdttm_ins property.</param>
 /// <param name="xdttm_last_ins_upd">Initial value of the xdttm_last_ins_upd property.</param>
 /// <param name="low">Initial value of the low property.</param>
 /// <param name="high">Initial value of the high property.</param>
 /// <param name="status">Initial value of the status property.</param>
 /// <param name="name">Initial value of the name property.</param>
 /// <param name="phyname">Initial value of the phyname property.</param>
 public static spt_fallback_dev Createspt_fallback_dev(global::System.String xserver_name, global::System.DateTime xdttm_ins, global::System.DateTime xdttm_last_ins_upd, global::System.Int32 low, global::System.Int32 high, global::System.Int16 status, global::System.String name, global::System.String phyname)
 {
     spt_fallback_dev spt_fallback_dev = new spt_fallback_dev();
     spt_fallback_dev.xserver_name = xserver_name;
     spt_fallback_dev.xdttm_ins = xdttm_ins;
     spt_fallback_dev.xdttm_last_ins_upd = xdttm_last_ins_upd;
     spt_fallback_dev.low = low;
     spt_fallback_dev.high = high;
     spt_fallback_dev.status = status;
     spt_fallback_dev.name = name;
     spt_fallback_dev.phyname = phyname;
     return spt_fallback_dev;
 }