/// <summary> /// Deprecated Method for adding a new object to the spt_fallback_dev EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTospt_fallback_dev(spt_fallback_dev spt_fallback_dev) { base.AddObject("spt_fallback_dev", spt_fallback_dev); }
/// <summary> /// Create a new spt_fallback_dev object. /// </summary> /// <param name="xserver_name">Initial value of the xserver_name property.</param> /// <param name="xdttm_ins">Initial value of the xdttm_ins property.</param> /// <param name="xdttm_last_ins_upd">Initial value of the xdttm_last_ins_upd property.</param> /// <param name="low">Initial value of the low property.</param> /// <param name="high">Initial value of the high property.</param> /// <param name="status">Initial value of the status property.</param> /// <param name="name">Initial value of the name property.</param> /// <param name="phyname">Initial value of the phyname property.</param> public static spt_fallback_dev Createspt_fallback_dev(global::System.String xserver_name, global::System.DateTime xdttm_ins, global::System.DateTime xdttm_last_ins_upd, global::System.Int32 low, global::System.Int32 high, global::System.Int16 status, global::System.String name, global::System.String phyname) { spt_fallback_dev spt_fallback_dev = new spt_fallback_dev(); spt_fallback_dev.xserver_name = xserver_name; spt_fallback_dev.xdttm_ins = xdttm_ins; spt_fallback_dev.xdttm_last_ins_upd = xdttm_last_ins_upd; spt_fallback_dev.low = low; spt_fallback_dev.high = high; spt_fallback_dev.status = status; spt_fallback_dev.name = name; spt_fallback_dev.phyname = phyname; return spt_fallback_dev; }