protected void _insertOriSprite(_graphChaSprite newspr, int ori, Variant oriDatas) { Variant variant = oriDatas[ori]; bool flag = variant == null; if (flag) { variant = GameTools.createGroup(new object[] { "sprs", new List <_graphChaSprite> { newspr }, "offx", 0, "offy", 0, "ori", ori }); this._titleOriData[ori] = variant; } else { bool flag2 = ori == 0; if (flag2) { (variant["sprs"]._val as List <_graphChaSprite>).Add(newspr); } else { int i; for (i = (variant["sprs"]._val as List <_graphChaSprite>).Count; i > 0; i--) { bool flag3 = this._compareSprite((variant["sprs"]._val as List <_graphChaSprite>)[i - 1].userdata, newspr.userdata) <= 0; if (flag3) { break; } } bool flag4 = i >= (variant["sprs"]._val as List <_graphChaSprite>).Count; if (flag4) { (variant["sprs"]._val as List <_graphChaSprite>).Add(newspr); } else { (variant["sprs"]._val as List <_graphChaSprite>).Insert(i, newspr); } } } this._updateOriSprite(variant, oriDatas); }
public void addTitleSpr(string tp, Variant titleConf, int showtp = 0, Variant showInfo = null) { Variant variant = this._titleSprites[tp]; bool flag = variant == null; if (flag) { bool flag2 = titleConf == null; if (flag2) { return; } variant = new Variant(); variant["conf"] = titleConf; variant["sprs"] = new Variant(); variant["sprs"]._val = new Dictionary <string, Variant>(); this._titleSprites[tp] = variant; } Variant variant2 = variant["conf"]["show"][showtp.ToString()]; bool flag3 = variant2 != null && false; if (flag3) { _graphChaSprite graphChaSprite = _graphChaSpriteHost.createChaSprite(variant2["tp"]); bool flag4 = showInfo == null; if (flag4) { showInfo = new Variant(); } this._adjustShowInfo(variant2, showInfo); bool flag5 = variant["sprs"].ContainsKey(showtp.ToString()); if (flag5) { this.removeTitleSpr(tp, showtp, true); } graphChaSprite.userdata = GameTools.createGroup(new Variant[] { "tp", tp, "showtp", showtp, "conf", variant["conf"] }); variant["sprs"][showtp.ToString()] = GameTools.createGroup(new object[] { "spr", graphChaSprite, "add", false }); graphChaSprite.initShowInfo(showInfo, new Action <_graphChaSprite>(this.initTitleFinish)); } }
protected void initDynamicFinish(_graphChaSprite spr) { bool disposed = this._disposed; if (disposed) { spr.dispose(); } else { spr.userdata["loaded"] = true; } }
protected void initTitleFinish(_graphChaSprite spr) { bool disposed = this._disposed; if (disposed) { spr.dispose(); } else { Variant variant = this._titleSprites[spr.userdata["tp"]]; bool flag = variant == null; if (flag) { spr.dispose(); } else { Dictionary <string, Variant> dictionary = variant["sprs"][spr.userdata["showtp"]._str]._val as Dictionary <string, Variant>; bool flag2 = dictionary == null || dictionary["spr"]._val != spr; if (flag2) { spr.dispose(); } else { bool flag3 = (dictionary["spr"]._val as _graphChaSprite).dispObj == null; if (flag3) { variant["sprs"][spr.userdata["showtp"]._str] = null; } else { dictionary["add"] = true; this._titleSpr.addChild(spr.dispObj); this._insertOriSprite(spr, spr.userdata["conf"]["ori"], this._titleOriData); bool flag4 = spr is _graphChaAniSprite; if (flag4) { this._aniSprites.Add(spr as _graphChaAniSprite); } bool flag5 = spr is _graphChatSprite; if (flag5) { this._chatSprites.Add(spr as _graphChatSprite); } } } } } }
protected void _dynamicDefaultAni(float currTm, Variant aniInfo) { Variant variant = aniInfo["conf"]; float num = currTm - aniInfo["stm"]; _graphChaSprite graphChaSprite = aniInfo["spr"]._val as _graphChaSprite; bool @bool = aniInfo["criatk"]._bool; float num2; if (@bool) { bool flag = num < variant["scaletm_b"]._float; if (flag) { num2 = num / variant["scaletm_b"]._float + 1f; graphChaSprite.dispObj.scale = num2; } else { bool flag2 = num < variant["scaletm_s"]._float + variant["scaletm_b"]._float; if (flag2) { num2 = 2f - (num - variant["scaletm_b"]._float) / variant["scaletm_s"]._float; graphChaSprite.dispObj.scale = num2; } else { num2 = 1f; graphChaSprite.dispObj.scale = num2; aniInfo["criatk"] = false; } } graphChaSprite.dispObj.x = aniInfo["stx"]._float - (num2 - 1f) * graphChaSprite.dispObj.width / 4f; } num2 = num / variant["ttm"]._float - 1f; graphChaSprite.dispObj.y = aniInfo["sty"]._float - 120f * (num2 * num2 * num2 + 1f); bool flag3 = variant["ttm"]._float - num < variant["alphatm"]._float; if (flag3) { graphChaSprite.dispObj.alpha = (variant["ttm"]._float - num) / variant["alphatm"]._float; } }
protected void initDpSprFin(_graphChaSprite dpSpr) { this._dpNum--; bool flag = this._dpNum == 0; if (flag) { foreach (string current in this._dpInfo.Keys) { Variant variant = this._dpInfo[current]; Variant variant2 = variant["info"]; _graphChaSprite graphChaSprite = variant["spr"]._val as _graphChaSprite; bool flag2 = variant2.ContainsKey("width"); if (flag2) { graphChaSprite.dispObj.width = variant2["width"]._float; } bool flag3 = variant2.ContainsKey("height"); if (flag3) { graphChaSprite.dispObj.height = variant2["height"]._float; } bool flag4 = variant2.ContainsKey("offy") && variant2["offy"]._float != 0f; if (flag4) { graphChaSprite.dispObj.y += variant2["offy"]._float; } bool flag5 = variant2.ContainsKey("offx") && variant2["offx"]._float != 0f; if (flag5) { graphChaSprite.dispObj.x += variant2["offx"]._float; } this._dpSpr.addChild(graphChaSprite.dispObj); } bool flag6 = this._initDpCallBack != null; if (flag6) { this._initDpCallBack(); } } }
public void InitDpSpr(Variant conf, Action initCB) { this._initDpCallBack = initCB; this._dpNum = conf["show"].Count; foreach (Variant current in conf["show"].Values) { _graphChaSprite graphChaSprite = _graphChaSpriteHost.createChaSprite(current["tp"]); this._dpInfo[current["layer"]] = GameTools.createGroup(new object[] { "spr", graphChaSprite }); this._dpInfo[current["layer"]]["info"] = current; bool flag = "txt" == current["tp"]; if (flag) { Variant variant = current.clone(); bool flag2 = current.ContainsKey("style"); if (flag2) { variant["style"] = _graphChaSpriteHost.GetDisplayStyle(current["style"]); } Variant variant2 = new Variant(); bool flag3 = current.ContainsKey("fmt"); if (flag3) { GameTools.mergeSimpleObject(current["fmt"][0], variant2, false, true); } variant["fmt"] = variant2; graphChaSprite.initShowInfo(variant, new Action <_graphChaSprite>(this.initDpSprFin)); } else { graphChaSprite.initShowInfo(current, new Action <_graphChaSprite>(this.initDpSprFin)); } } }
protected void _dynamicAniTp1(float currTm, Variant aniInfo) { Variant variant = aniInfo["conf"]; float num = currTm - aniInfo["stm"]._float; _graphChaSprite graphChaSprite = aniInfo["spr"]._val as _graphChaSprite; float num2 = variant["distance"]._float; bool flag = aniInfo["dri"]["x"]._float > 0f; if (flag) { num2 -= graphChaSprite.dispObj.width; } float num3 = variant["ttm"]._float - variant["stop_ttm"]._float; bool flag2 = num < variant["stop_s"]._float; float num4; float num5; float val; float val2; if (flag2) { num4 = num; num5 = variant["stop_s"]._float; val = aniInfo["stx"]._float; val2 = aniInfo["sty"]._float; } else { bool flag3 = num > variant["stop_s"]._float + variant["stop_ttm"]._float; if (flag3) { num4 = num - variant["stop_ttm"]._float - variant["stop_s"]._float; num5 = num3 - variant["stop_s"]._float; val = num2 * aniInfo["dri"]["x"]._float * (variant["stop_s"]._float / num3) + aniInfo["stx"]._float; val2 = num2 * aniInfo["dri"]["y"]._float * (variant["stop_s"]._float / num3) + aniInfo["sty"]._float; } else { num4 = 0f; num5 = 0f; val = num2 * aniInfo["dri"]["x"]._float * (variant["stop_s"]._float / num3) + aniInfo["stx"]._float; val2 = num2 * aniInfo["dri"]["y"]._float * (variant["stop_s"]._float / num3) + aniInfo["sty"]._float; } } float val3 = num2 * aniInfo["dri"]["x"]._float * (num5 / num3); float val4 = num2 * aniInfo["dri"]["y"]._float * (num5 / num3); num5 += (float)GameTools.randomInst.NextDouble() * 50f; Variant att = GameTools.createGroup(new Variant[] { "duration", num5, "change", val3, "begin", val }); float x = (float)Algorithm.TweenExpoEaseOut(att, (double)num4); graphChaSprite.dispObj.x = x; att = GameTools.createGroup(new Variant[] { "duration", num5, "change", val4, "begin", val2 }); graphChaSprite.dispObj.y = (float)Algorithm.TweenExpoEaseOut(att, (double)num4); bool flag4 = variant["ttm"]._float - num < variant["alphatm"]._float; if (flag4) { graphChaSprite.dispObj.alpha = (variant["ttm"]._float - num) / variant["alphatm"]._float; } }