private void Start() { WdsyOpenDoor.instance = this; this.box = base.gameObject.GetComponent <BoxCollider>(); bool flag = this.box == null; if (flag) { this.box = base.gameObject.AddComponent <BoxCollider>(); } this.box.isTrigger = true; base.gameObject.layer = EnumLayer.LM_PT; this.wall0 = base.gameObject.transform.parent.parent.FindChild("FX_common_door00"); this.wall1 = base.gameObject.transform.parent.parent.FindChild("FX_common_door01"); this.wall2 = base.gameObject.transform.parent.parent.FindChild("FX_common_door02"); this.wall3 = base.gameObject.transform.parent.parent.FindChild("FX_common_door03"); this.data = SvrLevelConfig.instacne.get_level_data(108u); this.doorkill = a3_counterpart.lvl; this.read(); BaseProxy <TeamProxy> .getInstance().addEventListener(237u, new Action <GameEvent>(this.killNum)); }
void Start() { instance = this; box = gameObject.GetComponent <BoxCollider>(); if (box == null) { box = gameObject.AddComponent <BoxCollider>(); } box.isTrigger = true; gameObject.layer = EnumLayer.LM_PT; wall0 = this.gameObject.transform.parent.parent.FindChild("FX_common_door00"); wall1 = this.gameObject.transform.parent.parent.FindChild("FX_common_door01"); wall2 = this.gameObject.transform.parent.parent.FindChild("FX_common_door02"); wall3 = this.gameObject.transform.parent.parent.FindChild("FX_common_door03"); data = SvrLevelConfig.instacne.get_level_data(108); doorkill = a3_counterpart.lvl;//副本难度 read(); TeamProxy.getInstance().addEventListener(PKG_NAME.S2C_LVL_PVPINFO_BOARD_RES, killNum); }