示例#1
0
        public void clearCurCamera()
        {
            bool flag = this.curGoCamera == null;

            if (!flag)
            {
                this.curScCamera.clearAllPrelab();
                GRMap.GAME_CAMERA.SetActive(true);
                UnityEngine.Object.Destroy(this.curGoCamera);
                this.curGoCamera = null;
                this.curScCamera = null;
                this.animator    = null;
                Globle.setTimeScale(1f);
            }
        }
        public void clearCurCamera()
        {
            if (curGoCamera == null)
            {
                return;
            }
            curScCamera.clearAllPrelab();
            GRMap.GAME_CAMERA.SetActive(true);
            GameObject.Destroy(curGoCamera);
            curGoCamera = null;
            curScCamera = null;
            animator    = null;

            Globle.setTimeScale(1f);
        }
示例#3
0
 public void QSMY_SetTimeScale(int f)
 {
     Globle.setTimeScale((float)f / 100);
 }
示例#4
0
        private void DoPlotPlayOver()
        {
            //      (m_map as GRMap3D).SetMapFogAndAnimbent(); //这里赋值场景的雾效和全局光

            Globle.setTimeScale(1f); //重新设置当前的播放速度

            //这里要做还原,去除场景中不要的物件,或者上层剧情脚本自己去除
            //GRClient.instance.getGraphCamera().visible = true;
            //if (lgSelfPlayer.instance != null && lgSelfPlayer.instance.lggrAvatar != null)
            //    lgSelfPlayer.instance.lggrAvatar.updateToTerrainZ();

            //剧情高级字幕效果的挂接点
            //plot_linkui.ClearAll();
            //InterfaceMgr.getInstance().delclose(InterfaceMgr.PLOT_LINKUI);

            //Dictionary<uint, LGAvatarMonster> mons = LGMonsters.instacne.getMons();
            //foreach (LGAvatarMonster m in mons.Values)
            //{
            //    m.grAvatar.m_char.visible = true;
            //}
            //Vector3 oldpos = GAME_CAMERA.transform.position;
            //  GameObject.Destroy(GAME_CAMERA);

            // debug.Log("加载当前地图的摄像机 " + m_nCurMapID);

            // string game_cam_id = null;
            //     GameObject game_cam_prefab = null;
            //   Variant map_gconf = this.g_mgr.g_sceneM.getGMapInfo(m_nCurMapID.ToString());
            //debug.Log(map_gconf.dump());
            //if (map_gconf != null && map_gconf.ContainsKey("gamecamera"))
            //{
            //    game_cam_id = map_gconf["gamecamera"];
            //    string curmap_game_cam = "GAME_CAMERA_" + game_cam_id.ToString();
            //    game_cam_prefab = U3DAPI.U3DResLoad<GameObject>(curmap_game_cam);
            //}

            //if (game_cam_prefab == null)
            //{
            //    game_cam_prefab = U3DAPI.U3DResLoad<GameObject>("GAME_CAMERA");
            //}

            // GAME_CAMERA = GameObject.Instantiate(game_cam_prefab) as GameObject;


            //GAME_CAM_CAMERA = GAME_CAMERA.transform.GetChild(0).GetComponent<Camera>();
            //GAME_CAM_CUR = GAME_CAMERA.transform.GetChild(0).gameObject;

            //if (GAME_CAMERA.transform.childCount >= 2) GAME_CAM_NEAR = GAME_CAMERA.transform.GetChild(1).gameObject;

            M_VGame_Cam_FARpos = GAME_CAM_CUR.transform.localPosition;
            M_VGame_Cam_FARrot = GAME_CAM_CUR.transform.localEulerAngles;

            //     GameRoomMgr.getInstance().onChangeLevel();
            UiEventCenter.getInstance().onMapChanged();
            LGMap lgmap = GRClient.instance.g_gameM.getObject(OBJECT_NAME.LG_MAP) as LGMap;

            lgmap.playMapMusic(disconect.needResetMusic);
            disconect.needResetMusic = false;


            //if (skillbar.instance != null)
            //    skillbar.setAutoFightType(0);

            //if (lgSelfPlayer.instance != null && lgSelfPlayer.instance.lggrAvatar != null)
            //{
            //    Vector3 my_newmap_pos = lgSelfPlayer.instance.pGameobject.transform.position;
            //    my_newmap_pos.x = lgSelfPlayer.instance.lggrAvatar.m_xMoveto;
            //    my_newmap_pos.y = lgSelfPlayer.instance.lggrAvatar.m_zMoveto;
            //    my_newmap_pos.z = lgSelfPlayer.instance.lggrAvatar.m_yMoveto;

            //    lgSelfPlayer.instance.pGameobject.transform.position = my_newmap_pos;

            //    (GRClient.instance.g_gameM.getObject(OBJECT_NAME.LG_CAMERA) as LGCamera).updateMainPlayerPos(true);
            //}
        }