bool RemoveLeafFromChildren(QuadtreeLeafUpdate <T> leaf) { Debug.Log("位置在(" + _field.top + "," + _field.right + "," + _field.bottom + "," + _field.left + ")的树枝节点从子节点移除位置在" + leaf.position + "半径是" + leaf.radius + "的叶子"); if (_upperRightChild._field.Contains(leaf.position)) { return(_upperRightChild.RemoveLeaf(leaf)); } if (_lowerRightChild._field.Contains(leaf.position)) { return(_lowerRightChild.RemoveLeaf(leaf)); } if (_lowerLeftChild._field.Contains(leaf.position)) { return(_lowerLeftChild.RemoveLeaf(leaf)); } if (_upperLeftChild._field.Contains(leaf.position)) { return(_upperLeftChild.RemoveLeaf(leaf)); } return(_root.RemoveLeafInTotalTree(leaf)); }
public static bool RemoveLeaf(QuadtreeLeafUpdate <GameObject> leaf) { return(_quadtree.RemoveLeaf(leaf)); }