Clone() public method

public Clone ( ) : object
return object
示例#1
0
        // Lemma 4.4
        private PermutationNetwork CreateBlockNeighborSorter(int blockBitLength, int borderBitLength, int intraBlockSortQuality)
        {
            PermutationNetwork pn = new PermutationNetwork(1 << K);

            int blockSize  = 1 << blockBitLength;
            int blockCount = 1 << (K - blockBitLength);
            int borderSize = 1 << borderBitLength;

            PermutationNetwork borderSorter = CreateBorderSorter(borderBitLength, intraBlockSortQuality);

            for (int i = 0; i < blockCount - 1; i++)
            {
                pn.AppendNetwork(borderSorter.Clone() as PermutationNetwork, i * blockSize + (blockSize - borderSize));
            }

            return(pn);
        }
示例#2
0
        // the subsequent rounds
        private LPSortingNetwork(int k, int l, LPSortingCalculationCache calculationCache)
            : base(1 << k)
        {
            Console.WriteLine(k + " " + l);
            CalculationCache = calculationCache;

            K = k;

            if (l <= (int)Math.Floor(gamma * (l + 2)) + c + 5)
            {
                // if we would get worse by doing the procedure, then finish
                if (k <= l)
                {
                    AppendNetwork(SortingNetworkFactory.CreateBitonicSort(1 << K, false), 0);
                }
                else
                {
                    // Apply Lemma 4.3
                    AppendNetwork(CreateFinalSorter(l), 0);
                }
            }
            else
            {
                // Apply Lemma 4.2
                PermutationNetwork tournament = CreateTournament(l + 2);
                // Apply Lemma 4.1
                PermutationNetwork tournamentCorrecter = CreateBlockCorrectionNetwork(l + 2, (int)Math.Floor(gamma * (l + 2)) + c);

                for (int i = 0; i < 1 << (k - (l + 2)); i++)
                {
                    AppendNetwork(tournament.Clone() as PermutationNetwork, i * (1 << (l + 2)));
                    AppendNetwork(tournamentCorrecter.Clone() as PermutationNetwork, i * (1 << (l + 2)));
                }

                // Apply Lemma 4.4
                PermutationNetwork neighborCorrecter = CreateBlockNeighborSorter(l + 2, l + 1, (int)Math.Floor(gamma * (l + 2)) + c + 2);
                AppendNetwork(neighborCorrecter, 0);

                AppendNetwork(new LPSortingNetwork(k, (int)Math.Floor(gamma * (l + 2)) + c + 5, CalculationCache), 0);
            }
        }