public override void RenderOverlay(RenderManager.CameraInfo cameraInfo, Color toolColor, Color despawnColor) { if (!isValid) { return; } ushort node = id.NetNode; NetManager netManager = NetManager.instance; NetInfo netInfo = nodeBuffer[node].Info; Vector3 position = nodeBuffer[node].m_position; // NON-STOCK CODE STARTS if (MoveItTool.IsCSUROffset(netInfo)) { var tmpDir = MoveItTool.GetNodeDir(node); tmpDir = new Vector3(tmpDir.z, tmpDir.y, -tmpDir.x); position = tmpDir * (netInfo.m_halfWidth + netInfo.m_pavementWidth) / 2f + position; } // NON-STOCK CODE ENDS Randomizer randomizer = new Randomizer(node); float alpha = 1f; NetTool.CheckOverlayAlpha(netInfo, ref alpha); toolColor.a *= alpha; // NON-STOCK CODE STARTS if (MoveItTool.IsCSUROffset(netInfo)) { RenderManager.instance.OverlayEffect.DrawCircle(cameraInfo, toolColor, position, Mathf.Max(6f, netInfo.m_halfWidth - netInfo.m_pavementWidth), -1f, 1280f, false, true); } else { RenderManager.instance.OverlayEffect.DrawCircle(cameraInfo, toolColor, position, Mathf.Max(6f, netInfo.m_halfWidth * 2f), -1f, 1280f, false, true); } // NON-STOCK CODE ENDS }