void tmr_Tick(object sender, EventArgs e) { Frame frame = Controller.Frame(); var hands = frame.Hands; var hand = hands[0]; var fingers = hand.Fingers; if (controller == null || !controller.IsConnected) { StopDrawing(this, EventArgs.Empty); } else { if ((hands[0].IsRight) && (fingers[FINGER_ID] != Finger.Invalid) && (fingers[FINGER_ID].IsExtended)) { var normailizedPos = frame.InteractionBox.NormalizePoint(fingers[FINGER_ID].StabilizedTipPosition, false); CurrentNormalizedPosition = new Point3DNormalized(normailizedPos.x, 1 - normailizedPos.y, 1 - normailizedPos.z); StartDrawing(this, EventArgs.Empty); } if (!this.controller.HasFocus) { StopDrawing(this, EventArgs.Empty); } } }
void tmr_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { float normalizedX = this.X / (float)controlHeight; float normalizedY = this.Y / (float)controlWidth; CurrentNormalizedPosition = new Point3DNormalized(normalizedX,normalizedY,0); }
/// <summary> /// Add a normalized point /// </summary> /// <param name="p3n">The new point 3D normalized</param> public void AddNormalizedPoint(Point3DNormalized p3n, long timestamp, TypeDrawZone t) { this.Path.Add(new PathStep(p3n, timestamp - Path.Timestamp)); if (this.Path.Count % 10 == 0 && t != TypeDrawZone.Player) { this.Path.DeleteUselessPoint(); } }
/// <summary> /// Normalize a point /// </summary> private Point UnnormalizePoint(Point3DNormalized p3n) { return new Point((int)(p3n.X * this.Size.Width), (int)(p3n.Y * this.Size.Height)); }
/// <summary> /// Add a normalized point /// </summary> /// <param name="p3n">The new point 3D normalized</param> public void AddNormalizedPoint(Point3DNormalized p3n, long timestamp, TypeDrawZone t) { this.Path.Add(new PathStep(p3n, timestamp - Path.Timestamp)); if (this.Path.Count % 10 == 0 && t != TypeDrawZone.Player) this.Path.DeleteUselessPoint(); }
void tmr_Tick(object sender, EventArgs e) { Frame frame = Controller.Frame(); if (controller == null || !controller.IsConnected) { StopDrawing(this, EventArgs.Empty); } else { var hands = frame.Hands; var hand = hands[0]; var fingers = hand.Fingers; if ((fingers[FINGER_ID] != Finger.Invalid) && (fingers[FINGER_ID].IsExtended)) { var normailizedPos = frame.InteractionBox.NormalizePoint(fingers[FINGER_ID].StabilizedTipPosition, false); CurrentNormalizedPosition = new Point3DNormalized(normailizedPos.x, 1 - normailizedPos.y, 1 - normailizedPos.z); /* try{*/ StartDrawing(this, EventArgs.Empty); /* } catch (Exception exc) { MessageBox.Show(exc.Message); }*/ } if (fingers.IsEmpty) { try { StopDrawing(this, EventArgs.Empty); } catch (Exception exc) { MessageBox.Show(exc.Message); } } } }
public PathStep(Point3DNormalized fromPoint, long timestamp) { NormalizedPosition = fromPoint; Timestamp = timestamp; }
void tmr_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { float normalizedX = this.X / (float)controlWidth; float normalizedY = this.Y / (float)controlHeight; if (oldx == X && oldy == Y) { if (watch.IsRunning) { if (watch.ElapsedMilliseconds == WAITITME) { StopDrawing(this, EventArgs.Empty); watch.Stop(); watch.Reset(); } } else { watch.Start(); } } else { if (watch.IsRunning) { watch.Stop(); watch.Reset(); } } oldx = X; oldy = Y; CurrentNormalizedPosition = new Point3DNormalized(normalizedX, normalizedY, 0); }
/// <summary> /// Add a normalized point /// </summary> /// <param name="normalizedPoint">Point3DNormalized</param> public void AddPointDrawing(Point3DNormalized normalizedPoint) { CurrentLine.AddNormalizedPoint(normalizedPoint, Stopwatch.ElapsedMilliseconds, this.TypeDrawZone); }
/// <summary> /// Normalize a point /// </summary> private Point UnnormalizePoint(Point3DNormalized p3n) { return(new Point((int)(p3n.X * this.Size.Width), (int)(p3n.Y * this.Size.Height))); }
void UpdateTimer_Elapsed(object sender, ElapsedEventArgs e) { Vector3d pos = Device.Position; CurrentNormalizedPosition = new Point3DNormalized( (pos.X - MIN_X) / (MAX_X - MIN_X), (pos.Y - MIN_Y) / (MAX_Y - MIN_Y), (pos.Z - MIN_Z) / (MAX_Z - MIN_Z) ); Debug.WriteLine("X {0} Y {1} Z {2}", pos.X, pos.Y, pos.Z); var buttonIsPressed = Device.IsButtonPressed; if (!WasDrawing && buttonIsPressed) { StartDrawing(this, EventArgs.Empty); } if (WasDrawing && !buttonIsPressed) { StopDrawing(this, EventArgs.Empty); } WasDrawing = buttonIsPressed; }