void ChangeGestureEyes(CharacterBrain.EyeGestures eg) { currentEyeGesture = eg; if (PlayerBrain != null) { PlayerBrain.SetEyeGesture(eg); } }
void SwitchToIdle() { PlayerBrain.SetEyeGesture(CharacterBrain.EyeGestures.idle); }
void SwitchToTalking() { animator.SetBool("talking", true); PlayerBrain.SetEyeGesture(CharacterBrain.EyeGestures.talk); }