示例#1
0
        IEnumerator FinishProcedure()
        {
            progressCounter = 0;

            PersistentEngine.player.ChangeState(actionAnimationOpen);

            if (doCloseup)
            {
                advCam.CloseUpEnd();
            }

            PersistentEngine.player.SetTargetItem(base.interactiveItem);
            commenting = false;

            int   i     = 0;
            float time0 = Time.time;

            while (progressCounter == 0)
            {
                yield return(new WaitForSeconds(0.05f));

                if (i > 20)
                {
                    progressCounter = 2;
                }

                i++;

                if (Time.time - time0 > PersistentEngine.maxCharacterAnimationLength)
                {
                    Debug.Log("Warning: ProcessArrivedAt interrupted, Time.time-time0 > maxCharacterAnimationLength");
                    break;
                }
            }
            yield return(new WaitForSeconds(0.1f));


            if (string.IsNullOrEmpty(customActionOnPuzzleSolved) == false)
            {
                gameObject.SendMessage(customActionOnPuzzleSolved, SendMessageOptions.DontRequireReceiver);
            }

            gameObject.SendMessage("SwitchOn", SendMessageOptions.DontRequireReceiver);

            while (progressCounter == 1)
            {
                yield return(new WaitForSeconds(0.05f));

                if (Time.time - time0 > PersistentEngine.maxCharacterAnimationLength)
                {
                    Debug.Log("Warning: ProcessArrivedAt interrupted, Time.time-time0 > maxCharacterAnimationLength");
                    break;
                }
            }

            if (doDelay)
            {
                yield return(new WaitForSeconds(0.2f));
            }
            PersistentEngine.player.ChangeState(endState);
            yield return(new WaitForSeconds(0.2f));

            if (!string.IsNullOrEmpty(commentOnFinish))
            {
                yield return(StartCoroutine(PersistentEngine.player.SpeakProcedure(commentOnFinish)));
            }

            StartCoroutine(CharacterSmileSuccess());

            yield return(new WaitForSeconds(0.3f));

            if (!stayInCutscene)
            {
                PersistentEngine.player.SetInCutScene(false);
            }
        }
示例#2
0
        IEnumerator ProcessArrivedAt()
        {
            if (desiredDirection == 1)
            {
                PersistentEngine.player.TurnTowards(true);
            }
            else if (desiredDirection == -1)
            {
                PersistentEngine.player.TurnTowards(false);
            }

            bool wasInCutScene = false;

            wasInCutScene = PersistentEngine.player.inCutScene;

            if (!allowInterruptions)
            {
                PersistentEngine.player.SetInCutScene(true, cutsceneTool, PersistentEngine.player.transform.position);
            }
            if (doCloseup)
            {
                advCamera.CloseUpBegin(closeUpCameraSize, closeUpOffset);
            }

            bool hasSomethingMeaningfulOccurred = false;

            for (int i = 0; i < actionChain.Length; i++)
            {
                if (!actionChain[i].enabled || actionChain[i].ShouldSkip())
                {
                    continue;
                }

                actionChain[i].StopHighlighting();
                if (actionChain[i] is InteractiveItemComment)
                {
                    yield return(new WaitForSeconds(0.1f));
                }

                if (heldItem != null)
                {
                    if (actionChain[i] is InteractiveItemCombine || actionChain[i] is InteractiveItemComment || actionChain[i] is InteractiveItemControlCamera || actionChain[i] is InteractiveItemChangeCamera)
                    {
                        yield return(StartCoroutine(actionChain[i].ProcessArrivedAt()));

                        hasSomethingMeaningfulOccurred = true;
                    }
                }
                else
                {
                    if (!(actionChain[i] is InteractiveItemCombine))
                    {
                        yield return(StartCoroutine(actionChain[i].ProcessArrivedAt()));
                    }
                }
            }
            if (doCloseup)
            {
                advCamera.CloseUpEnd();
            }

            if (!realyStayInCutscene)
            {
                if (!stayInCutscene || !hasSomethingMeaningfulOccurred)
                {
                    if (!allowInterruptions && !wasInCutScene)
                    {
                        PersistentEngine.player.SetInCutScene(false);
                    }
                }
            }
        }