public static void LoadAsset <T>(IScriptObject asset, Action <T> onLoad) where T : UnityEngine.Object { /* * var poly = new PolyAsset * { * AssetId = "7E-xyB6aiQ2" * }; * * PolyAssetLoader.LoadAsset(poly, (obj) => * { * onLoad(obj as T); * });*/ if (asset is UnityAsset) { UnityAssetLoader.LoadAsset <T>(asset as UnityAsset, (prefab) => { var obj = GameObject.Instantiate(prefab); onLoad(obj); }); } else if (asset is PolyAsset) { PolyAssetLoader.LoadAsset(asset as PolyAsset, (obj) => { onLoad(obj as T); }); } else { throw new NotSupportedException("Unknown asset type " + asset.GetType()); } }
public static void PreloadAsset(IScriptObject asset) { if (asset is UnityAsset) { UnityAssetLoader.LoadAsset <GameObject>((UnityAsset)asset, (obj) => { }); } }
public static void LoadAsset <T>(IScriptObject asset, Action <T> onLoad) where T : UnityEngine.Object { /* * var poly = new PolyAsset * { * AssetId = "7E-xyB6aiQ2" * }; * * PolyAssetLoader.LoadAsset(poly, (obj) => * { * onLoad(obj as T); * });*/ if (asset is UnityAsset) { UnityAssetLoader.LoadAsset <T>(asset as UnityAsset, (prefab) => { var obj = GameObject.Instantiate(prefab); onLoad(obj); }); } #if MOTIVE_GOOGLE_POLY else if (asset is PolyAsset) { PolyAssetLoader.LoadAsset(asset as PolyAsset, (obj) => { onLoad(obj as T); }); } #endif else if (asset is BinaryAsset) { BinaryAssetLoader.LoadAsset(asset as BinaryAsset, (obj) => { onLoad(obj as T); }); } else { SystemErrorHandler.Instance.ReportError("Unknown asset type {0}", asset.Type); throw new NotSupportedException("Unknown asset type " + asset.GetType()); } }