示例#1
0
        public MMResult Query(MMRequest request)
        {
            MMResult result = new MMResult();
            //r
            float timeSlice = request.TargetDuration / request.TargetTransforms.Length;
            float bestMatch = 999;

            for (int i = 0; i < m_asset.AnimDatas.Length; ++i)
            {
                AnimationClip clip = m_asset.Animations[i];

                if (clip == null)
                {
                    continue;
                }

                MMAnimData data          = m_asset.AnimDatas[i];
                bool       isCurrentAnim = clip == request.Agent.CurrentAnimClip;
                if (isCurrentAnim)
                {
                    if (clip.isLooping == false && request.Agent.CurrentTime >= clip.length)
                    {
                        continue;
                    }
                }


                int   slices      = Mathf.CeilToInt(clip.length / request.TargetDuration);
                float sliceOffset = clip.length / slices;

                for (int slice = 0; slice < slices; ++slice)
                {
                    float currentMatch = 0;
                    float offset       = sliceOffset * slice;
                    for (int j = 0; j < request.TargetTransforms.Length; ++j)
                    {
                        MMTransform target           = request.TargetTransforms[j];
                        float       currentTime      = offset + (j + 1) * timeSlice;
                        Vector3     currentVelocity  = data.GetMotionTranslationAtTime(currentTime);
                        Quaternion  currentRotation  = data.GetMotionOrientationAtTime(currentTime);
                        float       deltaAngle       = Quaternion.Angle(currentRotation, target.Rotation) / 180.0f;
                        Vector3     deltaTranslation = currentVelocity - target.Position;

                        currentMatch += (deltaTranslation.sqrMagnitude + deltaAngle) * (currentTime / request.TargetDuration);
                    }

                    if (currentMatch < bestMatch)
                    {
                        result.Clip = clip;
                        result.Time = offset;
                        bestMatch   = currentMatch;
                    }
                }
            }
            return(result);
        }
示例#2
0
        private void OnValidate()
        {
            AnimDatas = new MMAnimData[Animations.Length];

            for (int i = 0; i < AnimDatas.Length; ++i)
            {
                AnimationClip clip = Animations[i];
                if (clip != null)
                {
                    MMAnimData MMdata = new MMAnimData();
                    AnimDatas[i] = MMdata;

                    EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(clip);

                    for (int j = 0; j < 7; ++j)
                    {
                        MMdata.Motions[j] = AnimationUtility.GetEditorCurve(clip, bindings[j]);
                    }
                }
            }
        }