示例#1
0
 public LocomotionActionSaveData(ActionBaseSaveData actionBase, Vector3 direction)
 {
     ActionBase = actionBase;
     Direction  = direction;
 }
示例#2
0
 public GoForwardCoordinateActionSaveData(ActionBaseSaveData actionBase)
 {
     ActionBase = actionBase;
 }
示例#3
0
 public RestActionSaveData(ActionBaseSaveData actionBase)
 {
     ActionBase = actionBase;
 }
示例#4
0
 public TurnRightActionSaveData(ActionBaseSaveData actionBase)
 {
     ActionBase = actionBase;
 }
示例#5
0
 public ShootUpwardActionSaveData(ActionBaseSaveData actionBase)
 {
     ActionBase = actionBase;
 }
示例#6
0
 public HopActionSaveData(ActionBaseSaveData actionBase)
 {
     ActionBase = actionBase;
 }
示例#7
0
 public StayActionSaveData(ActionBaseSaveData actionBase)
 {
     ActionBase = actionBase;
 }
示例#8
0
 public SpinTurnActionSaveData(ActionBaseSaveData actionBase, float targetAngle, float acceptableMovement)
 {
     ActionBase         = actionBase;
     TargetAngle        = targetAngle;
     AcceptableMovement = acceptableMovement;
 }
示例#9
0
 public SubDecisionMakerActionSaveData(ActionBaseSaveData actionBase, DecisionMakerSaveData decisionMakerSaveData)
 {
     DecisionMakerSaveData = decisionMakerSaveData;
     ActionBase            = actionBase;
 }
示例#10
0
 public TurnLeftActionSaveData(ActionBaseSaveData actionBase)
 {
     ActionBase = actionBase;
 }