public void OnGUI() { int totalCount = AssetSystem.DebugGetFileLoaderCount(); int failedCount = AssetSystem.DebugGetFileLoaderFailedCount(); DebugConsole.GUILable($"[{nameof(ResourceManager)}] AssetSystemMode : {AssetSystem.SystemMode}"); DebugConsole.GUILable($"[{nameof(ResourceManager)}] Asset loader total count : {totalCount}"); DebugConsole.GUILable($"[{nameof(ResourceManager)}] Asset loader failed count : {failedCount}"); }