void Start () { _cameraTransform = Camera.main.GetComponent<Transform> (); _characterTransform = GetComponent<Transform> (); _enginery = GetComponent<Enginery> (); }
void Awake() { _groundTrigger = GroundTriggerObject.GetComponent<GroundTrigger>(); _frontTrigger = FrontTriggerObject.GetComponent<FrontTrigger>(); _frontUpTrigger = FrontUpTriggerObject.GetComponent<FrontUpTrigger>(); _rearTrigger = RearTriggerObject.GetComponent<RearTrigger>(); _enginery = GetComponent<Enginery> (); _rigidbody = GetComponent<Rigidbody> (); _transform = GetComponent<Transform> (); }
void Awake () { _rigidBody = GetComponent<Rigidbody> (); _audioSource = GetComponent<AudioSource> (); _enginery = GetComponent<Enginery> (); }
void Awake () { _enginery = GetComponent<Enginery> (); }