public object Get(Leaderboard request) { // Cache the leaderboard to avoid generating it multiple times, if // the data hasn't changed. The leaderboard cache will be invalidated // every time a player checks in, to keep the leaderboard accurate. return RequestContext.ToOptimizedResultUsingCache(Cache, "Leaderboard", GenerateLeaderboard); }
public object Get(Leaderboard.LeaderboardTeam request) { throw new NotImplementedException(); }