/// <summary> /// Emits the constant operands. /// </summary> /// <param name="node">The node.</param> protected void EmitFloatingPointConstants(InstructionNode node) { for (int i = 0; i < node.OperandCount; i++) { var operand = node.GetOperand(i); if (operand == null || !operand.IsConstant || !operand.IsR) continue; if (operand.IsUnresolvedConstant) continue; var v1 = AllocateVirtualRegister(operand.Type); var symbol = (operand.IsR4) ? MethodCompiler.Linker.GetConstantSymbol(operand.ConstantSingleFloatingPoint) : MethodCompiler.Linker.GetConstantSymbol(operand.ConstantDoubleFloatingPoint); var s1 = Operand.CreateLabel(operand.Type, symbol.Name); var before = new Context(node).InsertBefore(); if (operand.IsR4) { before.SetInstruction(X86.MovssLoad, InstructionSize.Size32, v1, s1, ConstantZero); } else { before.SetInstruction(X86.MovsdLoad, InstructionSize.Size64, v1, s1, ConstantZero); } node.SetOperand(i, v1); } }