private ChangeScene ChangeScene(string sceneName) { ChangeScene action = new ChangeScene(); action.SceneName = sceneName; sut.OnChangeScene(action); return action; }
/// <summary> /// Is called on the first frame just before any of the Update methods is called the first time. /// Initializes the <see cref="Mortar.Core.Systems.SystemManager"/> and queues a <see cref="Mortar.Events.Incidents.GameStarted"/> event. /// </summary> public void Start() { SystemManager.InitializeSystems(); EventManager.QueueEvent(typeof(GameStarted), "Mortar"); ChangeScene action = new ChangeScene(); action.SceneName = "0001_test"; EventManager.QueueEvent(action); }