public LocalItem GetNearItem(Vector3 dest) { var temp = new LocalItem(); foreach (LocalItem item in n) { if (Vector3.Distance(item.pos, dest) <= 1) { return item; } } return temp; }
public LocalItem GetNearItem(int x, int y, int z) { var temp = new LocalItem(); var dest = new Vector3(x, y, z); foreach (LocalItem item in n) { if (Vector3.Distance(item.pos, dest) <= 1) { return item; } } return temp; }