public static void MMEventStopListening <EventType>(this MMEventListener <EventType> caller) where EventType : struct { MMEventManager.RemoveListener <EventType>(caller); }
public static void Trigger(int id = 0) { e.ID = id; MMEventManager.TriggerEvent(e); }
public static void Trigger(string sceneName, LoadingStatus status) { e.Status = status; e.SceneName = sceneName; MMEventManager.TriggerEvent(e); }
public static void Trigger(string newName) { e.EventName = newName; MMEventManager.TriggerEvent(e); }