public static void Sysinfo() { MMDebug.DebugLogTime(MMDebug.GetSystemInfo()); }
/// <summary> /// Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost). /// </summary> public virtual void ResetAchievements() { MMDebug.DebugLogTime("Reset Achievements"); MMAchievementManager.ResetAchievements(AchievementsListID); }
public static void Now() { string message = "Time.time is " + Time.time; MMDebug.DebugLogTime(message, "", 3, true); }
public virtual void RTReleased() { MMDebug.DebugLogTime("Button RT Released"); }
public virtual void RTPressedFirstTime() { MMDebug.DebugLogTime("Button RT Pressed for the first time"); }
public virtual void DownReleased() { MMDebug.DebugLogTime("Button Down Released"); }
public virtual void LeftReleased() { MMDebug.DebugLogTime("Button Left Released"); }