示例#1
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 /// <summary>
 /// On stop we stop our transition
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
 {
     base.CustomStopFeedback(position, feedbacksIntensity);
     if (Active)
     {
         MMWhiteBalanceShakeEvent_URP.Trigger(ShakeTemperature, FeedbackDuration, RemapTemperatureZero, RemapTemperatureOne,
                                              ShakeTint, RemapTintZero, RemapTintOne, RelativeValues, stop: true, channel: Channel);
     }
 }
 /// <summary>
 /// Triggers a white balance shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
 {
     if (Active)
     {
         MMWhiteBalanceShakeEvent_URP.Trigger(ShakeTemperature, ShakeDuration, RemapTemperatureZero, RemapTemperatureOne,
                                              ShakeTint, RemapTintZero, RemapTintOne, RelativeValues, attenuation,
                                              Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake);
     }
 }
 /// <summary>
 /// Triggers a white balance shake
 /// </summary>
 /// <param name="position"></param>
 /// <param name="attenuation"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
         MMWhiteBalanceShakeEvent_URP.Trigger(ShakeTemperature, FeedbackDuration, RemapTemperatureZero, RemapTemperatureOne,
                                              ShakeTint, RemapTintZero, RemapTintOne, RelativeValues, intensityMultiplier,
                                              Channel, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, Timing.TimescaleMode);
     }
 }