/// <summary>
 /// On Start(), we initialize our various flags
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     _characterRun = this.gameObject.GetComponent <CharacterRun>();
 }
示例#2
0
 /// <summary>
 /// On Start(), we initialize our various flags
 /// </summary>
 protected override void Initialization()
 {
     base.Initialization();
     _characterRun = _character?.FindAbility <CharacterRun>();
 }