private void HUD_Awake(On.RoR2.UI.HUD.orig_Awake orig, RoR2.UI.HUD self) { orig(self); var deathTimerGameobject = new GameObject("death_timer_box"); deathTimerGameobject.transform.SetParent(self.mainContainer.transform); deathTimerGameobject.transform.SetAsFirstSibling(); deathTimerPanel = deathTimerGameobject.AddComponent <DeathTimerPanel>(); }
private void Run_OnDestroy(On.RoR2.Run.orig_OnDestroy orig, RoR2.Run self) { orig(self); deathTimerPanel = null; }