public void Play() { board.drawBoard(Current_Phase.ToString(), Current_Player.Color.ToString()); // Changed this so that board.Cows is not public anymore int input; switch (Current_Phase) { case Phase.Placing: input = External.PlaceInput(); DoPlacePhase(input); break; case Phase.Killing: input = External.KillPosInput(); DoKillPhase(input); break; case Phase.Moving: input = External.MoveFromInput(); DoMovePhase(input); break; case Phase.Winning: External.Winner(Current_Player.Color); break; } }
private void DoMovePhase(int input) { if (Current_Player.Select(input, board, referee)) { int inputTo = External.MoveToInput(); // We might need to move this for testing but lets see how it goes if (board.numPlayerCowsOnBoard(Current_Player.Color) == 3) // If flying { Flying(input, inputTo); } else if (Current_Player.Move(input, inputTo, board, referee, Current_Phase)) { if (board.areNewMills(Current_Player.Color)) { Current_Phase = Phase.Killing; } else { SwitchPlayer(); } } } }
public void drawBoard(string State, string PlayerName) { External.DrawBoard(Cows, State, PlayerName); }