示例#1
0
 internal SquadsBlockBase(BinaryReader binaryReader)
 {
     this.name   = binaryReader.ReadString32();
     this.flags  = (Flags)binaryReader.ReadInt32();
     this.team   = (Team)binaryReader.ReadInt16();
     this.parent = binaryReader.ReadShortBlockIndex1();
     this.squadDelayTimeSeconds  = binaryReader.ReadSingle();
     this.normalDiffCount        = binaryReader.ReadInt16();
     this.insaneDiffCount        = binaryReader.ReadInt16();
     this.majorUpgrade           = (MajorUpgrade)binaryReader.ReadInt16();
     this.invalidName_           = binaryReader.ReadBytes(2);
     this.vehicleType            = binaryReader.ReadShortBlockIndex1();
     this.characterType          = binaryReader.ReadShortBlockIndex1();
     this.initialZone            = binaryReader.ReadShortBlockIndex1();
     this.invalidName_0          = binaryReader.ReadBytes(2);
     this.initialWeapon          = binaryReader.ReadShortBlockIndex1();
     this.initialSecondaryWeapon = binaryReader.ReadShortBlockIndex1();
     this.grenadeType            = (GrenadeType)binaryReader.ReadInt16();
     this.initialOrder           = binaryReader.ReadShortBlockIndex1();
     this.vehicleVariant         = binaryReader.ReadStringID();
     this.startingLocations      = ReadActorStartingLocationsBlockArray(binaryReader);
     this.placementScript        = binaryReader.ReadString32();
     this.invalidName_1          = binaryReader.ReadBytes(2);
     this.invalidName_2          = binaryReader.ReadBytes(2);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.ScriptName = binaryReader.ReadString32();
     this.fieldpad   = binaryReader.ReadBytes(8);
     return(pointerQueue);
 }
示例#3
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name = binaryReader.ReadString32();
     this.CombatStatusDecayOptions = ((CombatStatusDecayOptionsEnum)(binaryReader.ReadInt16()));
     this.fieldpad          = binaryReader.ReadBytes(2);
     this.Attitude          = ((AttitudeEnum)(binaryReader.ReadInt16()));
     this.fieldpad0         = binaryReader.ReadBytes(2);
     this.EngageAttitude    = ((EngageAttitudeEnum)(binaryReader.ReadByte()));
     this.EvasionAttitude   = ((EvasionAttitudeEnum)(binaryReader.ReadByte()));
     this.CoverAttitude     = ((CoverAttitudeEnum)(binaryReader.ReadByte()));
     this.SearchAttitude    = ((SearchAttitudeEnum)(binaryReader.ReadByte()));
     this.PresearchAttitude = ((PresearchAttitudeEnum)(binaryReader.ReadByte()));
     this.RetreatAttitude   = ((RetreatAttitudeEnum)(binaryReader.ReadByte()));
     this.ChargeAttitude    = ((ChargeAttitudeEnum)(binaryReader.ReadByte()));
     this.ReadyAttitude     = ((ReadyAttitudeEnum)(binaryReader.ReadByte()));
     this.IdleAttitude      = ((IdleAttitudeEnum)(binaryReader.ReadByte()));
     this.WeaponAttitude    = ((WeaponAttitudeEnum)(binaryReader.ReadByte()));
     this.SwarmAttitude     = ((SwarmAttitudeEnum)(binaryReader.ReadByte()));
     this.fieldpad1         = binaryReader.ReadBytes(1);
     this.StyleStyleControl = ((StyleControl)(binaryReader.ReadInt32()));
     this.StyleBehaviors1   = ((Behaviors1)(binaryReader.ReadInt32()));
     this.StyleBehaviors2   = ((Behaviors2)(binaryReader.ReadInt32()));
     this.StyleBehaviors3   = ((Behaviors3)(binaryReader.ReadInt32()));
     this.StyleBehaviors4   = ((Behaviors4)(binaryReader.ReadInt32()));
     this.StyleBehaviors5   = ((Behaviors5)(binaryReader.ReadInt32()));
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(4));
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(32));
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name                   = binaryReader.ReadString32();
     this.SquadsFlags            = ((Flags)(binaryReader.ReadInt32()));
     this.Team                   = ((TeamEnum)(binaryReader.ReadInt16()));
     this.Parent                 = binaryReader.ReadShortBlockIndex1();
     this.SquadDelayTime         = binaryReader.ReadSingle();
     this.NormalDiffCount        = binaryReader.ReadInt16();
     this.InsaneDiffCount        = binaryReader.ReadInt16();
     this.MajorUpgrade           = ((MajorUpgradeEnum)(binaryReader.ReadInt16()));
     this.fieldpad               = binaryReader.ReadBytes(2);
     this.VehicleType            = binaryReader.ReadShortBlockIndex1();
     this.CharacterType          = binaryReader.ReadShortBlockIndex1();
     this.InitialZone            = binaryReader.ReadShortBlockIndex1();
     this.fieldpad0              = binaryReader.ReadBytes(2);
     this.InitialWeapon          = binaryReader.ReadShortBlockIndex1();
     this.InitialSecondaryWeapon = binaryReader.ReadShortBlockIndex1();
     this.GrenadeType            = ((GrenadeTypeEnum)(binaryReader.ReadInt16()));
     this.InitialOrder           = binaryReader.ReadShortBlockIndex1();
     this.VehicleVariant         = binaryReader.ReadStringID();
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(100));
     this.PlacementScript = binaryReader.ReadString32();
     this.fieldskip       = binaryReader.ReadBytes(2);
     this.fieldpad1       = binaryReader.ReadBytes(2);
     return(pointerQueue);
 }
示例#5
0
 internal ActorStartingLocationsBlockBase(BinaryReader binaryReader)
 {
     this.name                    = binaryReader.ReadStringID();
     this.position                = binaryReader.ReadVector3();
     this.referenceFrame          = binaryReader.ReadInt16();
     this.invalidName_            = binaryReader.ReadBytes(2);
     this.facingYawPitchDegrees   = binaryReader.ReadVector2();
     this.flags                   = (Flags)binaryReader.ReadInt32();
     this.characterType           = binaryReader.ReadShortBlockIndex1();
     this.initialWeapon           = binaryReader.ReadShortBlockIndex1();
     this.initialSecondaryWeapon  = binaryReader.ReadShortBlockIndex1();
     this.invalidName_0           = binaryReader.ReadBytes(2);
     this.vehicleType             = binaryReader.ReadShortBlockIndex1();
     this.seatType                = (SeatType)binaryReader.ReadInt16();
     this.grenadeType             = (GrenadeType)binaryReader.ReadInt16();
     this.swarmCount              = binaryReader.ReadInt16();
     this.actorVariantName        = binaryReader.ReadStringID();
     this.vehicleVariantName      = binaryReader.ReadStringID();
     this.initialMovementDistance = binaryReader.ReadSingle();
     this.emitterVehicle          = binaryReader.ReadShortBlockIndex1();
     this.initialMovementMode     = (InitialMovementMode)binaryReader.ReadInt16();
     this.placementScript         = binaryReader.ReadString32();
     this.invalidName_1           = binaryReader.ReadBytes(2);
     this.invalidName_2           = binaryReader.ReadBytes(2);
 }
 internal HsScriptsBlockBase(BinaryReader binaryReader)
 {
     this.name                = binaryReader.ReadString32();
     this.scriptType          = (ScriptType)binaryReader.ReadInt16();
     this.returnType          = (ReturnType)binaryReader.ReadInt16();
     this.rootExpressionIndex = binaryReader.ReadInt32();
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name           = binaryReader.ReadStringID();
     this.Position       = binaryReader.ReadVector3();
     this.ReferenceFrame = binaryReader.ReadInt16();
     this.fieldpad       = binaryReader.ReadBytes(2);
     this.Facing         = binaryReader.ReadVector2();
     this.ActorStartingLocationsFlags = ((Flags)(binaryReader.ReadInt32()));
     this.CharacterType          = binaryReader.ReadShortBlockIndex1();
     this.InitialWeapon          = binaryReader.ReadShortBlockIndex1();
     this.InitialSecondaryWeapon = binaryReader.ReadShortBlockIndex1();
     this.fieldpad0               = binaryReader.ReadBytes(2);
     this.VehicleType             = binaryReader.ReadShortBlockIndex1();
     this.SeatType                = ((SeatTypeEnum)(binaryReader.ReadInt16()));
     this.GrenadeType             = ((GrenadeTypeEnum)(binaryReader.ReadInt16()));
     this.SwarmCount              = binaryReader.ReadInt16();
     this.ActorVariantName        = binaryReader.ReadStringID();
     this.VehicleVariantName      = binaryReader.ReadStringID();
     this.InitialMovementDistance = binaryReader.ReadSingle();
     this.EmitterVehicle          = binaryReader.ReadShortBlockIndex1();
     this.InitialMovementMode     = ((InitialMovementModeEnum)(binaryReader.ReadInt16()));
     this.PlacementScript         = binaryReader.ReadString32();
     this.fieldskip               = binaryReader.ReadBytes(2);
     this.fieldpad1               = binaryReader.ReadBytes(2);
     return(pointerQueue);
 }
 internal EditorCommentBlockBase(BinaryReader binaryReader)
 {
     this.position = binaryReader.ReadVector3();
     this.type     = (Type)binaryReader.ReadInt32();
     this.name     = binaryReader.ReadString32();
     this.comment  = binaryReader.ReadString256();
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.ScenarioFunctionFlags = ((Flags)(binaryReader.ReadInt32()));
     this.Name                = binaryReader.ReadString32();
     this.Period              = binaryReader.ReadSingle();
     this.ScalePeriodBy       = binaryReader.ReadShortBlockIndex1();
     this.Function            = ((FunctionEnum)(binaryReader.ReadInt16()));
     this.ScaleFunctionBy     = binaryReader.ReadShortBlockIndex1();
     this.WobbleFunction      = ((WobbleFunctionEnum)(binaryReader.ReadInt16()));
     this.WobblePeriod        = binaryReader.ReadSingle();
     this.WobbleMagnitude     = binaryReader.ReadSingle();
     this.SquareWaveThreshold = binaryReader.ReadSingle();
     this.StepCount           = binaryReader.ReadInt16();
     this.MapTo               = ((MapToEnum)(binaryReader.ReadInt16()));
     this.SawtoothCount       = binaryReader.ReadInt16();
     this.fieldpad            = binaryReader.ReadBytes(2);
     this.ScaleResultBy       = binaryReader.ReadShortBlockIndex1();
     this.BoundsMode          = ((BoundsModeEnum)(binaryReader.ReadInt16()));
     this.Bounds              = binaryReader.ReadVector2();
     this.fieldpad0           = binaryReader.ReadBytes(4);
     this.fieldpad1           = binaryReader.ReadBytes(2);
     this.TurnOffWith         = binaryReader.ReadShortBlockIndex1();
     this.fieldpad2           = binaryReader.ReadBytes(16);
     this.fieldpad3           = binaryReader.ReadBytes(16);
     return(pointerQueue);
 }
示例#10
0
 internal HsGlobalsBlockBase(BinaryReader binaryReader)
 {
     this.name         = binaryReader.ReadString32();
     this.type         = (Type)binaryReader.ReadInt16();
     this.invalidName_ = binaryReader.ReadBytes(2);
     this.initializationExpressionIndex = binaryReader.ReadInt32();
 }
 internal  ScenarioCutsceneFlagBlockBase(BinaryReader binaryReader)
 {
     this.invalidName_ = binaryReader.ReadBytes(4);
     this.name = binaryReader.ReadString32();
     this.position = binaryReader.ReadVector3();
     this.facing = binaryReader.ReadVector2();
 }
 internal ScenarioFunctionBlockBase(BinaryReader binaryReader)
 {
     this.flags                  = (Flags)binaryReader.ReadInt32();
     this.name                   = binaryReader.ReadString32();
     this.periodSeconds          = binaryReader.ReadSingle();
     this.scalePeriodBy          = binaryReader.ReadShortBlockIndex1();
     this.function               = (Function)binaryReader.ReadInt16();
     this.scaleFunctionBy        = binaryReader.ReadShortBlockIndex1();
     this.wobbleFunction         = (WobbleFunctionCurveUsedForWobble)binaryReader.ReadInt16();
     this.wobblePeriodSeconds    = binaryReader.ReadSingle();
     this.wobbleMagnitudePercent = binaryReader.ReadSingle();
     this.squareWaveThreshold    = binaryReader.ReadSingle();
     this.stepCount              = binaryReader.ReadInt16();
     this.mapTo                  = (MapTo)binaryReader.ReadInt16();
     this.sawtoothCount          = binaryReader.ReadInt16();
     this.invalidName_           = binaryReader.ReadBytes(2);
     this.scaleResultBy          = binaryReader.ReadShortBlockIndex1();
     this.boundsMode             = (BoundsModeControlsHowBoundsBelowAreUsed)binaryReader.ReadInt16();
     this.bounds                 = binaryReader.ReadVector2();
     this.invalidName_0          = binaryReader.ReadBytes(4);
     this.invalidName_1          = binaryReader.ReadBytes(2);
     this.turnOffWith            = binaryReader.ReadShortBlockIndex1();
     this.invalidName_2          = binaryReader.ReadBytes(16);
     this.invalidName_3          = binaryReader.ReadBytes(16);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name = binaryReader.ReadString32();
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(20));
     return(pointerQueue);
 }
示例#14
0
 internal TriggersBlockBase(BinaryReader binaryReader)
 {
     this.name            = binaryReader.ReadString32();
     this.triggerFlags    = (TriggerFlags)binaryReader.ReadInt32();
     this.combinationRule = (CombinationRule)binaryReader.ReadInt16();
     this.invalidName_    = binaryReader.ReadBytes(2);
     this.conditions      = ReadOrderCompletionConditionArray(binaryReader);
 }
 internal BitmapGroupSequenceBlockBase(BinaryReader binaryReader)
 {
     this.name             = binaryReader.ReadString32();
     this.firstBitmapIndex = binaryReader.ReadInt16();
     this.bitmapCount      = binaryReader.ReadInt16();
     this.invalidName_     = binaryReader.ReadBytes(16);
     this.sprites          = ReadBitmapGroupSpriteBlockArray(binaryReader);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name         = binaryReader.ReadString32();
     this.EMPTYSTRING  = binaryReader.ReadShortBlockIndex1();
     this.EMPTYSTRING0 = binaryReader.ReadShortBlockIndex2();
     return(pointerQueue);
 }
 internal CsPointSetBlockBase(BinaryReader binaryReader)
 {
     this.name                 = binaryReader.ReadString32();
     this.points               = ReadCsPointBlockArray(binaryReader);
     this.bspIndex             = binaryReader.ReadShortBlockIndex1();
     this.manualReferenceFrame = binaryReader.ReadInt16();
     this.flags                = (Flags)binaryReader.ReadInt32();
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name     = binaryReader.ReadString32();
     this.Rotation = binaryReader.ReadQuaternion();
     this.Position = binaryReader.ReadVector3();
     return(pointerQueue);
 }
示例#19
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name             = binaryReader.ReadString32();
     this.InitialValue     = binaryReader.ReadSingle();
     this.DeviceGroupFlags = ((Flags)(binaryReader.ReadInt32()));
     return(pointerQueue);
 }
示例#20
0
 internal StructureBspSoundEnvironmentPaletteBlockBase(BinaryReader binaryReader)
 {
     this.name                   = binaryReader.ReadString32();
     this.soundEnvironment       = binaryReader.ReadTagReference();
     this.cutoffDistance         = binaryReader.ReadSingle();
     this.interpolationSpeed1Sec = binaryReader.ReadSingle();
     this.invalidName_           = binaryReader.ReadBytes(24);
 }
示例#21
0
 internal ScenarioCutsceneCameraPointBlockBase(BinaryReader binaryReader)
 {
     this.flags       = (Flags)binaryReader.ReadInt16();
     this.type        = (Type)binaryReader.ReadInt16();
     this.name        = binaryReader.ReadString32();
     this.position    = binaryReader.ReadVector3();
     this.orientation = binaryReader.ReadVector3();
     this.unused      = binaryReader.ReadSingle();
 }
示例#22
0
 internal CsPointBlockBase(BinaryReader binaryReader)
 {
     this.name            = binaryReader.ReadString32();
     this.position        = binaryReader.ReadVector3();
     this.referenceFrame  = binaryReader.ReadInt16();
     this.invalidName_    = binaryReader.ReadBytes(2);
     this.surfaceIndex    = binaryReader.ReadInt32();
     this.facingDirection = binaryReader.ReadVector2();
 }
示例#23
0
 internal ZoneBlockBase(BinaryReader binaryReader)
 {
     this.name            = binaryReader.ReadString32();
     this.flags           = (Flags)binaryReader.ReadInt32();
     this.manualBsp       = binaryReader.ReadShortBlockIndex1();
     this.invalidName_    = binaryReader.ReadBytes(2);
     this.firingPositions = ReadFiringPositionsBlockArray(binaryReader);
     this.areas           = ReadAreasBlockArray(binaryReader);
 }
示例#24
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name                = binaryReader.ReadString32();
     this.ScriptType          = ((ScriptTypeEnum)(binaryReader.ReadInt16()));
     this.ReturnType          = ((ReturnTypeEnum)(binaryReader.ReadInt16()));
     this.RootExpressionIndex = binaryReader.ReadInt32();
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.DescriptiveBitmap        = binaryReader.ReadTagReference();
     this.DisplayedMapName         = binaryReader.ReadTagReference();
     this.ScenarioTagDirectoryPath = binaryReader.ReadString32();
     this.fieldpad = binaryReader.ReadBytes(4);
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name     = binaryReader.ReadString32();
     this.Type     = ((TypeEnum)(binaryReader.ReadInt16()));
     this.fieldpad = binaryReader.ReadBytes(2);
     this.InitializationExpressionIndex = binaryReader.ReadInt32();
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Position = binaryReader.ReadVector3();
     this.Type     = ((TypeEnum)(binaryReader.ReadInt32()));
     this.Name     = binaryReader.ReadString32();
     this.Comment  = binaryReader.ReadString256();
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name = binaryReader.ReadString32();
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(60));
     this.BspIndex             = binaryReader.ReadShortBlockIndex1();
     this.ManualReferenceFrame = binaryReader.ReadInt16();
     this.CsPointSetFlags      = ((Flags)(binaryReader.ReadInt32()));
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name = binaryReader.ReadString32();
     this.TriggersTriggerFlags = ((TriggerFlags)(binaryReader.ReadInt32()));
     this.CombinationRule      = ((CombinationRuleEnum)(binaryReader.ReadInt16()));
     this.fieldpad             = binaryReader.ReadBytes(2);
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(56));
     return(pointerQueue);
 }
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name             = binaryReader.ReadString32();
     this.FirstBitmapIndex = binaryReader.ReadInt16();
     this.BitmapCount      = binaryReader.ReadInt16();
     this.fieldpad         = binaryReader.ReadBytes(16);
     pointerQueue.Enqueue(binaryReader.ReadBlamPointer(32));
     return(pointerQueue);
 }