public bool IsValidTilePos(IntVec2 pos) { return(pos.x >= 0 && pos.x < size.x && pos.y >= 0 && pos.y < size.y); }
public Vector2 TilePosToWorldPos(IntVec2 pos) { return((Vector2)transform.position + new Vector2(pos.x * unitSize.x + unitSize.x * 0.5f, pos.y * unitSize.y + unitSize.y * 0.5f)); }
private void InsertIfEmpty(IntVec2 pos) { }