示例#1
0
 public void Start()
 {
     gameConfigVo        = BMC.getGameConfigBehaviour().gameConfigVo;
     gameLayerByMovement = NavMesh.GetAreaFromName(gameConfigVo.gameLayer_unit_movement);
     playerRigidbody     = GetComponent <Rigidbody>();
     absStart();
 }
示例#2
0
        //  ========================= AIMovement =========================
        //protected override PlayerMovementDescribeVo absCreatePlayerDescribeVo()
        //{
        //    PlayerMovementDescribeVo pmd = new PlayerMovementDescribeVo();
        //    pmd.isAddClickGroundMask = true;
        //    pmd.playerControlerType = PlayerConstant.PlayerControlerType.INCONTROLLABLE;
        //    return pmd;
        //}

        //protected override void absClickGroundMaskAddComplete( GameObject _maskGo )
        //{
        //    _maskGo.SetActive( false );
        //}

        protected override void absStart()
        {
            _gameConfigVo = BMC.getGameConfigBehaviour().gameConfigVo;

            _ani = GetComponent <Animator>();
            _ani.applyRootMotion = true;
            _ani.updateMode      = AnimatorUpdateMode.Normal;
            _ani.cullingMode     = AnimatorCullingMode.AlwaysAnimate;


            playerRigidbody.useGravity             = true;
            playerRigidbody.isKinematic            = false;
            playerRigidbody.detectCollisions       = !playerRigidbody.isKinematic;
            playerRigidbody.interpolation          = RigidbodyInterpolation.Interpolate;
            playerRigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;
            playerRigidbody.constraints            = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezePositionY;



            //  构建一个lookAt朝向定位球 最后一个路径 朝向有点小偏差
            _lookAtPositionDeviceGo      = new GameObject();
            _lookAtPositionDeviceGo.name = "[朝向]定位球";


            BMC.getObserverBehaviour().registerMsg(this);
        }
示例#3
0
        public void Start()
        {
            _gameConfigVo = BMC.getGameConfigBehaviour().gameConfigVo;

            sendFsmEvent(FSMEventsBlackBoard.FSM_DEFAULT_SETTING);

            BMC.getObserverBehaviour().registerMsg(this);
        }
示例#4
0
 //  ================================    [MoojiStateBehaviour lc]  ================================
 public void Awake()
 {
     _gameConfigVo      = new GameConfigVo();
     _i18nConfigVo      = new I18NConfigVo();
     _encryptionManager = this.gameObject.AddComponent <EncryptionManager>();
 }
示例#5
0
 protected override void actionAwake()
 {
     _gameConfigVo            = BMC.getGameConfigBehaviour().gameConfigVo;
     _gameClickInputLayerMask = LayerMask.GetMask(_gameConfigVo.gameLayer_clickInput);
     _mainCamera = getMaincamera();
 }