public void HandleAccept(MooNetClient client, bnet.protocol.channel_invitation.AcceptInvitationRequest request) { var invitation = this._onGoingInvitations[request.InvitationId]; var channel = ChannelManager.GetChannelByEntityId( invitation.GetExtension(bnet.protocol.channel_invitation.Invitation.ChannelInvitation). ChannelDescription.ChannelId); channel.Join(client, request.ObjectId); channel.AddMember(client); var notification = bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder().SetInvitation(invitation).SetReason(0); // 0 - means success? client.CallMethod(bnet.protocol.channel_invitation.ChannelInvitationNotify.Descriptor.FindMethodByName("NotifyReceivedInvitationRemoved"), notification.Build(), this.DynamicId); }
public void ListenForGame(MooNetClient client) { // We should actually find the server's public-interface and use that var connectionInfo = bnet.protocol.game_master.ConnectInfo.CreateBuilder().SetToonId(client.CurrentToon.BnetEntityID).SetHost (Net.Utils.GetGameServerIPForClient(client)).SetPort(Config.Instance.Port).SetToken(ByteString.CopyFrom(new byte[] {0x07, 0x34, 0x02, 0x60, 0x91, 0x93, 0x76, 0x46, 0x28, 0x84})) .AddAttribute(bnet.protocol.attribute.Attribute.CreateBuilder().SetName("SGameId").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((long)this.DynamicId).Build())).Build(); var builder = bnet.protocol.game_master.GameFoundNotification.CreateBuilder(); builder.AddConnectInfo(connectionInfo); builder.SetRequestId(this.RequestID); builder.SetGameHandle(this.GameHandle); this.Clients.Add(client); client.CallMethod(bnet.protocol.game_master.GameFactorySubscriber.Descriptor.FindMethodByName("NotifyGameFound"), builder.Build(), this.DynamicId); }
public void HandleAccept(MooNetClient client, bnet.protocol.channel_invitation.AcceptInvitationRequest request) { if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return; var invitation = this._onGoingInvitations[request.InvitationId]; var channel = ChannelManager.GetChannelByEntityId(invitation.GetExtension(bnet.protocol.channel_invitation.Invitation.ChannelInvitation).ChannelDescription.ChannelId); channel.Join(client, request.ObjectId); // add invitee to channel -- so inviter and other members will also be notified too. var notification = bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder().SetInvitation(invitation) .SetReason((uint) InvitationRemoveReason.Accepted); this._onGoingInvitations.Remove(invitation.Id); // notify invitee and let him remove the handled invitation. client.CallMethod(bnet.protocol.channel_invitation.ChannelInvitationNotify.Descriptor.FindMethodByName("NotifyReceivedInvitationRemoved"), notification.Build(), this.DynamicId); }
protected override void NotifySubscriptionAdded(MooNetClient client) { // Check docs/rpc/fields.txt for fields keys // Banner configuration var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 2, 1, 0); var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(client.Account.BannerConfiguration.ToByteString()).Build()).Build(); var fieldOperation1 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build(); // Class var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 1, 0); var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.ClassID).Build()).Build(); var fieldOperation2 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build(); // Level var fieldKey3 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 2, 0); var field3 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey3).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.Level).Build()).Build(); var fieldOperation3 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field3).Build(); // Equipment var fieldKey4 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 3, 0); var field4 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey4).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.Equipment.ToByteString()).Build()).Build(); var fieldOperation4 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field4).Build(); // Flags var fieldKey5 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 4, 0); var field5 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey5).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((uint)(this.Flags | ToonFlags.BothUnknowns)).Build()).Build(); var fieldOperation5 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field5).Build(); // Name var fieldKey6 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 2, 0); var field6 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey6).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Name).Build()).Build(); var fieldOperation6 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field6).Build(); // Whether the toon is online var fieldKey7 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 3, 0); var field7 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey7).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(true).Build()).Build(); var fieldOperation7 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field7).Build(); // Program - FourCC "D3" var fieldKey8 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 0); var field8 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey8).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetFourccValue("D3").Build()).Build(); var fieldOperation8 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field8).Build(); // Unknown int - maybe highest completed act? /raist var fieldKey9 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 10); var field9 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey9).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0).Build()).Build(); var fieldOperation9 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field9).Build(); // Create a presence.ChannelState var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetEntityID) .AddFieldOperation(fieldOperation1).AddFieldOperation(fieldOperation2).AddFieldOperation(fieldOperation3).AddFieldOperation(fieldOperation4) .AddFieldOperation(fieldOperation5).AddFieldOperation(fieldOperation6).AddFieldOperation(fieldOperation7).AddFieldOperation(fieldOperation8) .AddFieldOperation(fieldOperation9).Build(); // Embed in channel.ChannelState var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state); // Put in AddNotification message var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState); // Make the RPC call client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), builder.Build(),this.DynamicId); }
private void SendConnectionInfo(MooNetClient client) { if (client == this.Channel.Owner) // we should send a GameFoundNotification to part leader { var builder = bnet.protocol.game_master.GameFoundNotification.CreateBuilder(); builder.AddConnectInfo(GetConnectionInfoForClient(client)); builder.SetRequestId(this.RequestId); builder.SetGameHandle(this.GameHandle); client.CallMethod(bnet.protocol.game_master.GameFactorySubscriber.Descriptor.FindMethodByName("NotifyGameFound"), builder.Build(), this.DynamicId); } else // where as other members should get a bnet.protocol.notification.Notification { var connectionInfo = GetConnectionInfoForClient(client); var connectionInfoAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info") .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build()) .Build(); var gameHandleAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle") .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build()) .Build(); var builder = bnet.protocol.notification.Notification.CreateBuilder() .SetSenderId(this.Channel.Owner.CurrentToon.BnetEntityID) .SetTargetId(client.CurrentToon.BnetEntityID) .SetType("GAME_CONNECTION_INFO") .AddAttribute(connectionInfoAttribute) .AddAttribute(gameHandleAttribute); client.CallMethod(bnet.protocol.notification.NotificationListener.Descriptor.FindMethodByName("OnNotificationReceived"), builder.Build()); } }
protected override void NotifySubscriptionAdded(MooNetClient client) { var operations = new List<bnet.protocol.presence.FieldOperation>(); // RealID name field - NOTE: Probably won't ever use this for its actual purpose, but showing the email in final might not be a good idea var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet,1, 1, 0); var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Email).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build()); // Account online? var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 1, 2, 0); var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(this.IsOnline).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build()); // Selected toon if (this.LoggedInClient != null && this.LoggedInClient.CurrentToon!=null) { var fieldKey3 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 1, 1, 0); var field3 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey3).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.LoggedInClient.CurrentToon.D3EntityID.ToByteString()).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field3).Build()); } // toon list foreach(var pair in this.Toons) { var fieldKey = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 1, 4, 0); var field = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(pair.Value.BnetEntityID.ToByteString()).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field).Build()); } // Create a presence.ChannelState var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetAccountID).AddRangeFieldOperation(operations).Build(); // Embed in channel.ChannelState var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state); // Put in addnotification message var notification = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState); // Make the rpc call client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), notification.Build(), this.DynamicId); }
public void AddMember(MooNetClient client) { if (HasUser(client)) { Logger.Warn("Attempted to add client {0} to channel when it was already a member of the channel", client.Connection.RemoteEndPoint.ToString()); return; } var identity = client.GetIdentity(false, false, true); bool isOwner = client == this.Owner; var addedMember = new Member(identity, (isOwner) ? Member.Privilege.UnkCreator : Member.Privilege.UnkMember); if (this.Members.Count > 0) { addedMember.AddRoles((isOwner) ? Member.Role.PartyLeader : Member.Role.PartyMember, Member.Role.ChannelMember); } else { addedMember.AddRole((isOwner) ? Member.Role.ChannelCreator : Member.Role.ChannelMember); } // This needs to be here so that the foreach below will also send to the client that was just added this.Members.Add(client, addedMember); // Cache the built state and member var channelState = this.State; // added member should recieve a NotifyAdd. var addNotification = bnet.protocol.channel.AddNotification.CreateBuilder() .SetChannelState(channelState) .SetSelf(addedMember.BnetMember) .AddRangeMember(this.Members.Values.ToList().Select(member => member.BnetMember).ToList()).Build(); client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), addNotification, this.DynamicId); client.CurrentChannel = this; // set clients current channel to one he just joined. if (this.Members.Count < 2) return; // other members should recieve a NotifyJoin. var joinNotification = bnet.protocol.channel.JoinNotification.CreateBuilder() .SetMember(addedMember.BnetMember).Build(); foreach (var pair in this.Members.Where(pair => pair.Value != addedMember)) // only send this to previous members of the channel. { pair.Key.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyJoin"), joinNotification, this.DynamicId); } }
protected override void NotifySubscriptionAdded(MooNetClient client) { var operations = new List<bnet.protocol.presence.FieldOperation>(); // Banner configuration var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 2, 1, 0); var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(client.Account.BannerConfiguration.ToByteString()).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build()); // Class var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 1, 0); var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.ClassID).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build()); // Level var fieldKey3 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 2, 0); var field3 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey3).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.Level).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field3).Build()); // Equipment var fieldKey4 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 3, 0); var field4 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey4).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.Equipment.ToByteString()).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field4).Build()); // Flags var fieldKey5 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 4, 0); var field5 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey5).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((uint)(this.Flags | ToonFlags.BothUnknowns)).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field5).Build()); // Name var fieldKey6 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 2, 0); var field6 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey6).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Name).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field6).Build()); // Is it selected toon? var fieldKey7 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 3, 0); var field7 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey7).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(this.IsSelected).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field7).Build()); //AwayStatus - Available, Away, Busy var fieldKey10 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 5, 0); var field10 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey10).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((uint)(this.AwayStatus)).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field10).Build()); // Program - FourCC "D3" var fieldKey8 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 0); var field8 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey8).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetFourccValue("D3").Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field8).Build()); // Unknown int - maybe highest completed act? /raist var fieldKey9 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 10); var field9 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey9).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0).Build()).Build(); operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field9).Build()); // Create a presence.ChannelState var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetEntityID).AddRangeFieldOperation(operations).Build(); // Embed in channel.ChannelState var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state); // Put in AddNotification message var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState); // Make the RPC call client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), builder.Build(), this.DynamicId); }
protected override void NotifySubscriptionAdded(MooNetClient client) { // Check docs/rpc/fields.txt for fields keys // RealID name field // NOTE: Probably won't ever use this for its actual purpose, but showing the email in final might not be a good idea var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet,1, 1, 0); var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Email).Build()).Build(); var fieldOperation1 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build(); // Hardcoded boolean - always true var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 1, 2, 0); var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(true).Build()).Build(); var fieldOperation2 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build(); // Create a presence.ChannelState var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetAccountID).AddFieldOperation(fieldOperation1).AddFieldOperation(fieldOperation2).Build(); // Embed in channel.ChannelState var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state); // Put in addnotification message var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState); // Make the rpc call client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), builder.Build(), this.DynamicId); }