public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = buffer.ReadCharArray(128); ToonName = buffer.ReadCharArray(101); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); Field7 = new HeroStateData(); Field7.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { PlayerIndex = buffer.ReadInt(3); ToonId = new EntityId(); ToonId.Parse(buffer); GameAccountId = new EntityId(); GameAccountId.Parse(buffer); ToonName = buffer.ReadCharArray(101); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); StateData = new HeroStateData(); StateData.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); ActorID = buffer.ReadUInt(32); }
public override void Parse(GameBitBuffer buffer) { State = new HeroStateData(); State.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new HeroStateData(); Field0.Parse(buffer); }