public void AddMember(MooNetClient client) { if (HasUser(client)) { Logger.Warn("Attempted to add client {0} to channel when it was already a member of the channel", client.Connection.RemoteEndPoint.ToString()); return; } var identity = client.GetIdentity(false, false, true); bool isOwner = client == this.Owner; var addedMember = new Member(identity, (isOwner) ? Member.Privilege.UnkCreator : Member.Privilege.UnkMember); if (this.Members.Count > 0) { addedMember.AddRoles((isOwner) ? Member.Role.PartyLeader : Member.Role.PartyMember, Member.Role.ChannelMember); } else { addedMember.AddRole((isOwner) ? Member.Role.ChannelCreator : Member.Role.ChannelMember); } // This needs to be here so that the foreach below will also send to the client that was just added this.Members.Add(client, addedMember); // Cache the built state and member var channelState = this.State; // added member should recieve a NotifyAdd. var addNotification = bnet.protocol.channel.AddNotification.CreateBuilder() .SetChannelState(channelState) .SetSelf(addedMember.BnetMember) .AddRangeMember(this.Members.Values.ToList().Select(member => member.BnetMember).ToList()).Build(); client.MakeTargetedRPC(this, () => bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, addNotification, callback => { })); client.CurrentChannel = this; // set clients current channel to one he just joined. if (this.Members.Count < 2) { return; } // other members should recieve a NotifyJoin. var joinNotification = bnet.protocol.channel.JoinNotification.CreateBuilder() .SetMember(addedMember.BnetMember).Build(); foreach (var pair in this.Members.Where(pair => pair.Value != addedMember)) // only send this to previous members of the channel. { pair.Key.MakeTargetedRPC(this, () => bnet.protocol.channel.ChannelSubscriber.CreateStub(pair.Key).NotifyJoin(null, joinNotification, callback => { })); } }
public void AddMember(MooNetClient client) { if (HasUser(client)) { Logger.Warn("Attempted to add client {0} to channel when it was already a member of the channel", client.Connection.RemoteEndPoint.ToString()); return; } var identity = client.GetIdentity(false, false, true); bool isOwner = client == this.Owner; var addedMember = new Member(identity, (isOwner) ? Member.Privilege.UnkCreator : Member.Privilege.UnkMember); if (this.Members.Count > 0) { addedMember.AddRoles( (isOwner) ? Member.Role.PartyLeader : Member.Role.PartyMember, Member.Role.ChannelMember); } else { addedMember.AddRole((isOwner) ? Member.Role.ChannelCreator : Member.Role.ChannelMember); } // This needs to be here so that the foreach below will also send to the client that was just added this.Members.Add(client, addedMember); // Cache the built state and member var channelState = this.State; var bnetMember = addedMember.BnetMember; var method = bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"); foreach (var pair in this.Members) { var message = bnet.protocol.channel.AddNotification.CreateBuilder() .SetChannelState(channelState) // Set the Self property for each call on each client // TODO: This may not be necessary here (this field is optional); check the caps .SetSelf(pair.Value.BnetMember) .AddMember(bnetMember) .Build(); //Logger.Warn("NotifyAdd:\n{0}", message.ToString()); pair.Key.CallMethod(method, message, this.DynamicId); } client.CurrentChannel = this; }
public void AddMember(MooNetClient client) { if (HasUser(client)) { Logger.Warn("Attempted to add client {0} to channel when it was already a member of the channel", client.Connection.RemoteEndPoint.ToString()); return; } var identity = client.GetIdentity(false, false, true); bool isOwner = client == this.Owner; var addedMember = new Member(identity, (isOwner) ? Member.Privilege.UnkCreator : Member.Privilege.UnkMember); if (this.Members.Count > 0) { addedMember.AddRoles((isOwner) ? Member.Role.PartyLeader : Member.Role.PartyMember, Member.Role.ChannelMember); } else { addedMember.AddRole((isOwner) ? Member.Role.ChannelCreator : Member.Role.ChannelMember); } // This needs to be here so that the foreach below will also send to the client that was just added this.Members.Add(client, addedMember); // Cache the built state and member var channelState = this.State; // added member should recieve a NotifyAdd. var addNotification = bnet.protocol.channel.AddNotification.CreateBuilder() .SetChannelState(channelState) .SetSelf(addedMember.BnetMember) .AddRangeMember(this.Members.Values.ToList().Select(member => member.BnetMember).ToList()).Build(); client.MakeTargetedRPC(this, () => bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, addNotification, callback => { })); client.CurrentChannel = this; // set clients current channel to one he just joined. if (this.Members.Count < 2) return; // other members should recieve a NotifyJoin. var joinNotification = bnet.protocol.channel.JoinNotification.CreateBuilder() .SetMember(addedMember.BnetMember).Build(); foreach (var pair in this.Members.Where(pair => pair.Value != addedMember)) // only send this to previous members of the channel. { pair.Key.MakeTargetedRPC(this, () => bnet.protocol.channel.ChannelSubscriber.CreateStub(pair.Key).NotifyJoin(null, joinNotification, callback => { })); } }