/// <summary> /// Loads all markersets of a scene and looks for the one with the subscene position /// </summary> private static Vector3D FindSubScenePosition(Mooege.Common.MPQ.FileFormats.SceneChunk sceneChunk) { var mpqScene = MPQStorage.Data.Assets[SNOGroup.Scene][sceneChunk.SNOHandle.Id].Data as Mooege.Common.MPQ.FileFormats.Scene; foreach (var markerSet in mpqScene.MarkerSets) { var mpqMarkerSet = MPQStorage.Data.Assets[SNOGroup.MarkerSet][markerSet].Data as Mooege.Common.MPQ.FileFormats.MarkerSet; foreach (var marker in mpqMarkerSet.Markers) if (marker.Type == Mooege.Common.MPQ.FileFormats.MarkerType.SubScenePosition) return marker.PRTransform.Vector3D; } return null; }
/// <summary> /// Loads all markersets of a scene and looks for the one with the subscene position /// </summary> private static Vector3D FindSubScenePosition(Mooege.Common.MPQ.FileFormats.SceneChunk sceneChunk) { var mpqScene = MPQStorage.Data.Assets[SNOGroup.Scene][sceneChunk.SNOHandle.Id].Data as Mooege.Common.MPQ.FileFormats.Scene; foreach (var markerSet in mpqScene.MarkerSets) { var mpqMarkerSet = MPQStorage.Data.Assets[SNOGroup.MarkerSet][markerSet].Data as Mooege.Common.MPQ.FileFormats.MarkerSet; foreach (var marker in mpqMarkerSet.Markers) { if (marker.Type == Mooege.Common.MPQ.FileFormats.MarkerType.SubScenePosition) // TODO Make this an enum value /farmy { return(marker.PRTransform.Vector3D); } } } return(null); }
private static void AddTile(Mooege.Common.MPQ.FileFormats.World worldData, TileInfo tileInfo, Vector3D location) { var sceneChunk = new SceneChunk(); sceneChunk.SNOHandle = new SNOHandle(tileInfo.SNOScene); sceneChunk.PRTransform = new PRTransform(); sceneChunk.PRTransform.Quaternion = new Quaternion(); sceneChunk.PRTransform.Quaternion.W = 1.0f; sceneChunk.PRTransform.Quaternion.Vector3D = new Vector3D(0, 0, 0); sceneChunk.PRTransform.Vector3D = new Vector3D(); sceneChunk.PRTransform.Vector3D = location; var spec = new SceneSpecification(); //scene.Specification = spec; spec.Cell = new Vector2D() { X = 0, Y = 0 }; spec.CellZ = 0; spec.SNOLevelAreas = new int[] { -1, -1, -1, -1 }; spec.SNOMusic = -1; spec.SNONextLevelArea = -1; spec.SNONextWorld = -1; spec.SNOPresetWorld = -1; spec.SNOPrevLevelArea = -1; spec.SNOPrevWorld = -1; spec.SNOReverb = -1; spec.SNOWeather = 50542; spec.SNOCombatMusic = -1; spec.SNOAmbient = -1; spec.ClusterID = -1; spec.Unknown1 = 14; spec.Unknown3 = 5; spec.Unknown4 = -1; spec.Unknown5 = 0; spec.SceneCachedValues = new SceneCachedValues(); spec.SceneCachedValues.Unknown1 = 63; spec.SceneCachedValues.Unknown2 = 96; spec.SceneCachedValues.Unknown3 = 96; var sceneFile = MPQStorage.Data.Assets[SNOGroup.Scene][tileInfo.SNOScene]; var sceneData = (Mooege.Common.MPQ.FileFormats.Scene)sceneFile.Data; spec.SceneCachedValues.AABB1 = sceneData.AABBBounds; spec.SceneCachedValues.AABB2 = sceneData.AABBMarketSetBounds; spec.SceneCachedValues.Unknown4 = new int[4] { 0, 0, 0, 0 }; sceneChunk.SceneSpecification = spec; worldData.SceneParams.SceneChunks.Add(sceneChunk); worldData.SceneParams.ChunkCount++; }