public void WhenShown_GameIsPaused() { InGameSettingsPM systemUnderTest = CreateSystem(); systemUnderTest.Show(); MockGameManager.Received().SetState(GameStates.Paused); }
public void WhenHidden_GameIsResumed() { InGameSettingsPM systemUnderTest = CreateSystem(); systemUnderTest.Hide(); MockGameManager.Received().SetState(GameStates.Playing); }
private InGameSettingsPM CreateSystem() { InGameSettingsPM systemUnderTest = new InGameSettingsPM(MockGameManager); return(systemUnderTest); }