public void IsGauntletInSession_ReturnsFalse_IfCurrentDungeonDataIsNull() { IDungeonGameSessionData mockData = null; MockDungeonManager.Data.Returns(mockData); CurrentGauntletManager systemUnderTest = CreateSystem(); Assert.IsFalse(systemUnderTest.IsGauntletSessionInProgress()); }
public void IsGauntletInSession_ReturnsFalse_IfCurrentDungeonModeIsNotGauntlet() { IDungeonGameSessionData mockData = Substitute.For <IDungeonGameSessionData>(); mockData.GetGameMode().Returns("NotGauntlet"); MockDungeonManager.Data.Returns(mockData); CurrentGauntletManager systemUnderTest = CreateSystem(); Assert.IsFalse(systemUnderTest.IsGauntletSessionInProgress()); }
public void IsGauntletInSession_ReturnsTrue_IfCurrentDungeonModeIsGauntlet() { IDungeonGameSessionData mockData = Substitute.For <IDungeonGameSessionData>(); mockData.GetGameMode().Returns(EnterGauntletPM.GAUNTLET_GAME_TYPE); MockDungeonManager.Data.Returns(mockData); CurrentGauntletManager systemUnderTest = CreateSystem(); Assert.IsTrue(systemUnderTest.IsGauntletSessionInProgress()); }