public void createJumpParticle(float xPos, float yPos, Direction direction) { if (direction == Direction.Right) { particles.Add(jumpEffect.NewInstance((int)xPos - jumpEffect.FrameWidth, (int)yPos - jumpEffect.FrameHeight, false, direction)); } else { particles.Add(jumpEffect.NewInstance((int)xPos, (int)yPos - jumpEffect.FrameHeight, false, direction)); } }
public void createHitparticle(Rectangle hitSection, HitType hitType) { Vector2 center = new Vector2(hitSection.X + (hitSection.Width / 2), hitSection.Y + (hitSection.Height / 2)); if (hitType == HitType.IMPACT) { int xPos = ((int)center.X - punchEffect.FrameHeight / 2); int yPos = (int)center.Y - punchEffect.FrameWidth / 2; particles.Add(punchEffect.NewInstance(xPos, yPos, true)); } else if (hitType == HitType.BLOCK) { int xPos = ((int)center.X - blockEffect.FrameHeight / 2); int yPos = (int)center.Y - blockEffect.FrameWidth / 2; particles.Add(blockEffect.NewInstance(xPos, yPos, true)); } else if (hitType == HitType.HORN_HIT) { int xPos = ((int)center.X - spikySlashEffect.FrameHeight / 2); int yPos = (int)center.Y - spikySlashEffect.FrameWidth / 2; particles.Add(spikySlashEffect.NewInstance(xPos, yPos, true)); } else if (hitType == HitType.HORN_IMPACT) { int xPos = ((int)center.X - spikyImpactEffect.FrameWidth); int yPos = (int)center.Y - spikyImpactEffect.FrameHeight / 2; particles.Add(spikyImpactEffect.NewInstance(xPos, yPos, false)); } else if (hitType == HitType.SWORD_STRONG) { int xPos = ((int)center.X - impactSlashEffect.FrameHeight / 2); int yPos = (int)center.Y - impactSlashEffect.FrameWidth / 2; particles.Add(impactSlashEffect.NewInstance(xPos, yPos, true)); } else { int xPos = ((int)center.X - slashEffect.FrameHeight / 2); int yPos = (int)center.Y - slashEffect.FrameWidth / 2; particles.Add(slashEffect.NewInstance(xPos, yPos, true)); } }
public void createDashParticle(float xPos, float yPos, Direction direction) { particles.Add(dashEffect.NewInstance((int)xPos, (int)yPos - dashEffect.FrameHeight, false, direction)); }